Ejemplo n.º 1
0
 public void UpdateChunk()
 {
     if (pageState != TerrainComponent.PageState.Unloaded)
     {
     }
     else if (pageState == TerrainComponent.PageState.Unloaded)
     {
         if (hasPhysics)
         {
             chunk.RemovePhysics();
             for (int i = 0; i < chunk.Controllers.Count; i++)
             {
                 Controller ctrlr = chunk.Controllers[i];
                 ctrlr.Destroy();
                 chunk.RemoveController(ctrlr);
                 ctrlr = null;
             }
             hasPhysics = false;
         }
         component.OnRemoveChunk(chunk);
     }
     if (pageState == TerrainComponent.PageState.Loaded)
     {
         if (!hasPhysics)
         {
             chunk.AddPhysics();
             hasPhysics = true;
             component.OnAddChunk(chunk);
         }
         unloadTime = 0f;
     }
     else if (pageState == TerrainComponent.PageState.Unloading)
     {
         if (unloadTime > 5f)
         {
             pageState = TerrainComponent.PageState.Unloaded;
         }
         unloadTime += component.Environment.TimePerFrame * 10f;
     }
 }
Ejemplo n.º 2
0
 public void UpdateChunk()
 {
     if (pageState != TerrainComponent.PageState.Unloaded)
     {
     }
     else if (pageState == TerrainComponent.PageState.Unloaded)
     {
         if (hasPhysics)
         {
             chunk.RemovePhysics();
             for (int i = 0; i < chunk.Controllers.Count; i++)
             {
                 Controller ctrlr = chunk.Controllers[i];
                 ctrlr.Destroy();
                 chunk.RemoveController(ctrlr);
                 ctrlr = null;
             }
             hasPhysics = false;
         }
         component.OnRemoveChunk(chunk);
     }
     if (pageState == TerrainComponent.PageState.Loaded)
     {
         if (!hasPhysics)
         {
             chunk.AddPhysics();
             hasPhysics = true;
             component.OnAddChunk(chunk);
         }
         unloadTime = 0f;
     }
     else if (pageState == TerrainComponent.PageState.Unloading)
     {
         if (unloadTime > 5f)
         {
             pageState = TerrainComponent.PageState.Unloaded;
         }
         unloadTime += component.Environment.TimePerFrame * 10f;
     }
 }