Ejemplo n.º 1
0
        private void OnDisable()
        {
            Terrain3D terrain3D = (Terrain3D)target;

            terrain3D.Refresh();
            Tools.hidden = false;
        }
Ejemplo n.º 2
0
        private void OnEnable()
        {
            Terrain3D terrain3D = (Terrain3D)target;

            terrain3D.Initialize();
            terrain3D.Refresh();
            Tools.hidden = true;

            EditorUtility.SetSelectedRenderState(terrain3D.gameObject.GetComponent <Renderer>(), EditorSelectedRenderState.Hidden);
        }
Ejemplo n.º 3
0
        public void Update(Terrain3D terrain3D)
        {
            if (currentVoxel == null || currentVoxel.Value >= Mathf.Abs(0.95f))
            {
                NextVoxel(terrain3D);
            }

            currentVoxel.Value += 0.1f;
            terrain3D.Refresh();
        }
Ejemplo n.º 4
0
        private static void Create()
        {
            GameObject terrain3DGameObject = new GameObject("Terrain3D");
            Terrain3D  terrain3D           = (Terrain3D)terrain3DGameObject.AddComponent(typeof(Terrain3D));

            terrain3D.Initialize();
            terrain3D.Refresh();
            Terrain3DObject terrain3DObject = CreateInstance <Terrain3DObject>();

            AssetDatabase.CreateAsset(terrain3DObject, "Assets/Terrain3D.asset");
            AssetDatabase.SaveAssets();
        }
Ejemplo n.º 5
0
        public void Update(Terrain3D terrain3D)
        {
            Event e = Event.current;

            if ((e.type == EventType.KeyDown) && e.keyCode == (KeyCode.B))
            {
                isButtonIsDown        = true;
                GUIUtility.hotControl = 0;
            }

            if ((e.type == EventType.KeyUp) && e.keyCode == (KeyCode.B))
            {
                isButtonIsDown = false;
            }

            if ((e.type == EventType.MouseDown) && e.button == 0)
            {
                isMouseIsDown         = true;
                GUIUtility.hotControl = 0;
            }

            if (((e.type == EventType.MouseUp) && e.button == 0) || e.alt)
            {
                isMouseIsDown = false;
            }

            if (isButtonIsDown)
            {
                Vector3 currentMousePosition = Event.current.mousePosition;
                float   xMovement            = oldMousePosition.x - currentMousePosition.x;
                oldMousePosition = currentMousePosition;

                if (xMovement != 0.0f)
                {
                    brush.Size += xMovement / 3;
                }
            }

            if (isMouseIsDown)
            {
                BrushHit[] hits = brush.Paint(terrain3D);

                for (int i = 0; i < hits.Length; ++i)
                {
                    hits[i].voxel.Value += hits[i].influence;
                }

                terrain3D.Refresh();
            }
            else
            {
                if (!isButtonIsDown)
                {
                    brush.DrawBrush();
                }
                else
                {
                    brush.DrawPrevious();
                }
            }
        }
Ejemplo n.º 6
0
        public override void OnInspectorGUI()
        {
            Terrain3D terrain3D = (Terrain3D)target;

            selectedTab = GUILayout.Toolbar(selectedTab, tabs);

            switch (selectedTab)
            {
            case 0:
                elevation.DrawInspector();
                break;

            case 1:
                paint.DrawInspector();
                break;

            case 2:
                DrawProperties();
                break;

            default:
                break;
            }

            GUILayout.BeginHorizontal();

            if (isEditing)
            {
                if (GUILayout.Button("Disable Editing"))
                {
                    isEditing = false;
                }
            }
            else
            {
                if (GUILayout.Button("Enable Editing"))
                {
                    isEditing = true;
                }
            }

            if (GUILayout.Button("Force Refresh"))
            {
            }

            GUILayout.EndHorizontal();

            EditorGUILayout.LabelField("Profiling", EditorStyles.boldLabel);

            if (isRunningTest)
            {
                if (GUILayout.Button("Stop Test"))
                {
                    EditorApplication.update -= Update;
                    isRunningTest             = false;
                    terrain3D.Initialize();
                    terrain3D.Refresh();
                }
            }
            else
            {
                if (GUILayout.Button("Run Test"))
                {
                    EditorApplication.update += Update;
                    isRunningTest             = true;
                    terrain3D.Initialize();
                    terrain3D.Refresh();
                    automatedTest.Start();
                }
            }
        }
Ejemplo n.º 7
0
        private void Refresh()
        {
            Terrain3D terrain3D = (Terrain3D)target;

            terrain3D.Refresh();
        }