Ejemplo n.º 1
0
Archivo: Game.cs Proyecto: emdal/upro
    IEnumerator boot()
    {
        ScreenComponents.Instance.initialize(text, sideBar, tabs, inputField);
        Entity[] entities = Utilities.GetAllInstances <Entity>();
        // initialize all components that use ScreenComponents
        foreach (Entity e in entities)
        {
            e.initialize();
        }



        terminals = new TerminalManager(tabs, currentTerminal);

        inputField.onValueChanged.AddListener(OnKeyPressed);
        inputField.onEndEdit.AddListener(lauchCommandEntered);


        inputField.interactable = false;
        currentTerminal.AddToText("Press any keys to boot system\n");
        yield return(currentTerminal.makeTextFlash());

        currentTerminal.clearText();
        currentTerminal.AddToText("       Status:[░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░]\n");

        yield return(displayTextSlowlyMethod("Connecting to main ship systems", DISPLAY_SPEED));

        yield return(displayTextSlowlyMethod("...\n", DISPLAY_SPEED * 10));

        yield return(displayTextSlowlyMethod("Main link failed, trying fall back procedure", DISPLAY_SPEED));

        yield return(displayTextSlowlyMethod("...\n", DISPLAY_SPEED * 10));

        yield return(displayTextSlowlyMethod("Connection Sucessful, launching main command interpreter\n", DISPLAY_SPEED));

        yield return(displayTextSlowlyMethod("Terminal Operational, use help to view avaible commands\n", DISPLAY_SPEED));

        yield return(displayTextSlowlyMethod("12345678911234567892123456789312345678941234567895123456789612345678971234567898123456789912345678901234567891123456789212345678931234567894123456789\n", DISPLAY_SPEED));

        currentTerminal.AddToText("=========boot complete=========\n");



        inputField.interactable = true;
        giveFocusToCmd();
    }