private void spawnProjectile(TeraPacketParser p) { ulong i = (ulong)p["id"].value; ulong pId = (ulong)p["player id"].value; TeraProjectile pr; TeraPlayer pl; if (projectiles.TryGetValue(i, out pr)) { if (players.TryGetValue(pId, out pl)) { pr.player = pl; return; } projectiles.Remove(i); return; } if (players.TryGetValue(pId, out pl)) { pr = new TeraProjectile() { id = i, player = pl }; projectiles.Add(i, pr); return; } }
public DamageEventArgs(TeraProjectile p, ulong dmg, ushort t) { player = p.player; projectile = p; damage = dmg; type = t; }