Ejemplo n.º 1
0
    //functions
    void Fire()
    {
        GameObject Temporary_Bullet_Handler;

        Temporary_Bullet_Handler = Instantiate(Bullet, Bullet_Emitter.transform.position, Bullet_Emitter.transform.rotation) as GameObject;
        //rotation of bullets
        Temporary_Bullet_Handler.transform.Rotate(Vector3.right * 90);

        //Retrieve the Rigidbody component from the instantiated Bullet and control it.
        Rigidbody Temporary_RigidBody;

        Temporary_RigidBody = Temporary_Bullet_Handler.GetComponent <Rigidbody>();
        //ignore collision between bullets and box collider from enemy that shoots bullets
        Physics.IgnoreCollision(Temporary_RigidBody.GetComponent <Collider>(), enemy.GetComponent <Collider>());

        //send bullet to player
        Temporary_RigidBody.AddForce(transform.forward * 2500);
        Destroy(Temporary_Bullet_Handler, 1.0f);
    }