Ejemplo n.º 1
0
        public async Task MainLoop()
        {
            await core.Init();

            RenderConsoleLoop();
            var shouldLoop = true;

            while (shouldLoop)
            {
                try
                {
                    var key = Console.ReadKey(true);
                    logger.LogInformation($"{key.Key} pressed");
                    switch (key.Key)
                    {
                    case ConsoleKey.W:
                    case ConsoleKey.S:
                    case ConsoleKey.A:
                    case ConsoleKey.D:
                    case ConsoleKey.R:
                    case ConsoleKey.F:
                        if (gamePadEnabled == true)
                        {
                            break;
                        }
                        logger.LogInformation($"FlyDirection({MoveMappings[key.Key]}, 30)");
                        await client.FlyDirection(MoveMappings[key.Key], 30);

                        break;

                    case ConsoleKey.Q:
                    case ConsoleKey.E:
                        if (gamePadEnabled == true)
                        {
                            break;
                        }
                        logger.LogInformation($"RotateDirection({(key.Key == ConsoleKey.E ? "cw" : "ccw")}, 20)");
                        await client.RotateDirection(key.Key == ConsoleKey.E, 20);

                        break;

                    case ConsoleKey.T:
                        logger.LogInformation("TakeOff()");
                        await client.TakeOff();

                        break;

                    case ConsoleKey.L:
                        logger.LogInformation("Land()");
                        await client.Land();

                        break;

                    case ConsoleKey.Spacebar:
                        logger.LogInformation("Emergency()");
                        await client.Emergency();

                        break;

                    case ConsoleKey.J:
                        if (gamePadEnabled)
                        {
                            gamePad.Close();
                            gamePadEnabled = false;
                        }
                        else
                        {
                            gamePadEnabled = gamePad.Listen();
                        }

                        logger.LogInformation($"Gamepad mode is {(gamePadEnabled ? "ON" : "OFF")}");
                        break;

                    case ConsoleKey.Escape:
                        logger.LogInformation("Closing all of the connections");
                        core.Close();
                        shouldLoop = false;
                        break;
                    }
                }
                catch (Exception ex)
                {
                    logger.LogError(ex, "Exception while proccessing key press");
                }
            }
            logger.LogInformation("Exiting loop");
        }