Ejemplo n.º 1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.tag == "Player")
     {
         int   roomPosition = -1;
         float sqDist       = 0;
         for (int i = 0; i < configs.Length; i++)
         {
             TeleportConfig config    = configs[i];
             float          curSqDist = Vector3.SqrMagnitude(config.referencePoint.position - other.transform.position);
             if (roomPosition < 0 || curSqDist < sqDist)
             {
                 roomPosition = config.roomPosition;
                 sqDist       = curSqDist;
             }
         }
         if (roomPosition == -1)
         {
             Debug.LogError("Could not find an exit");
         }
         else
         {
             room.TeleportTo(roomPosition);
         }
     }
 }
Ejemplo n.º 2
0
    private void OnTriggerStay(Collider other)
    {
        if (other.tag == "Player")
        {
            Eyes eyes = other.GetComponentInChildren <Eyes>();
            if (eyes != null)
            {
                Vector3 lookDirection = eyes.transform.forward;
                Vector3 playerPos     = other.transform.position;

                int   roomPosition = -1;
                float bestAngle    = 0;
                for (int i = 0; i < configs.Length; i++)
                {
                    TeleportConfig config          = configs[i];
                    Vector3        configDirection = config.referencePoint.position - playerPos;
                    float          angle           = Mathf.Abs(Vector3.Angle(lookDirection, configDirection));
                    if (roomPosition < 0 || angle < bestAngle)
                    {
                        bestAngle    = angle;
                        roomPosition = config.roomPosition;
                    }
                }
                if (roomPosition < 0)
                {
                    Debug.LogError("Teleport on Look Direction didn't find any configs");
                }
                else
                {
                    room.TeleportTo(roomPosition);
                }
            }
        }
    }