Ejemplo n.º 1
0
 public void ConnectClient(string hostname, int port, float playbackDelay)
 {
     _client = new TeleportClientProcessor(CreateTransport(), playbackDelay);
     _client.ConnectedToServer      += ClientSideOnConnected;
     _client.DisconnectedFromServer += ClientSideOnDisconnected;
     _client.MessageArrived         += ClientSideOnMessageArrived;
     ClientSidePreconnect();
     _client.Connect(hostname, port);
 }
Ejemplo n.º 2
0
 public void DisconnectClient()
 {
     _client.ConnectedToServer      -= ClientSideOnConnected;
     _client.DisconnectedFromServer -= ClientSideOnDisconnected;
     _client.MessageArrived         -= ClientSideOnMessageArrived;
     if (_client.State != TeleportClientProcessor.StateType.Disconnected)
     {
         _client.Disconnect();
     }
     _client = null;
 }
Ejemplo n.º 3
0
        private IEnumerator Start()
        {
            float testDuration    = 30;
            var   port            = 6000;
            var   serverTransport = new TeleportUdpTransport(() => new TeleportPacketBuffer(), () => new SequencedTeleportChannel(new SimpleTeleportChannel()));
            var   clientTransport = new TeleportUdpTransport(() => new TeleportPacketBuffer(), () => new SequencedTeleportChannel(new SimpleTeleportChannel()));
            var   server          = new TeleportServerProcessor(serverTransport);
            var   client          = new TeleportClientProcessor(clientTransport);

            server.RegisterMessage <TestMessage>();
            client.RegisterMessage <TestMessage>();
            server.RegisterMessage <TimedMessageTest>();
            client.RegisterMessage <TimedMessageTest>();
            Debug.Log("Test will start in 3 seconds");
            yield return(new WaitForSeconds(3));

            server.Listen(port);
            client.Connect("localhost", port);
            Debug.Log("Waiting for client to authenticate...");
            while (client.State != TeleportClientProcessor.StateType.Connected)
            {
                yield return(null);
            }
            Debug.Log("Client authenticated with server!");
            Debug.Log("Starting transfer, please wait for results (" + testDuration + " seconds)");
            while (testDuration > 0)
            {
                for (int i = 0; i < 5; i++)
                {
                    server.SendToAll(new TimedMessageTest());
                    server.SendToAll(new TestMessage());
                }

                for (int i = 0; i < 5; i++)
                {
                    client.SendToServer(new TestMessage());
                }
                testDuration -= Time.deltaTime;
                yield return(null);
            }
            Debug.Log("Stopping client and server...");
            yield return(new WaitForSeconds(5));

            server.StopListening();
            client.Disconnect();
            Debug.Log("Test complete! Checking results..");

            if (TestStats.ClientMissingSeqs.Count > 0)
            {
                Debug.LogError("Client missing " + TestStats.ClientMissingSeqs.Count + " messages");
            }
            else if (TestStats.ClientMissingTimedSeqs.Count > 0)
            {
                Debug.LogError("Client missing " + TestStats.ClientMissingTimedSeqs.Count + " timed messages");
            }
            else if (TestStats.ServerMissingSeqs.Count > 0)
            {
                Debug.LogError("Client missing " + TestStats.ServerMissingSeqs.Count + " timed messages");
            }
            else
            {
                Debug.Log("All passed! Client msgs: " + TestStats.ClientSeq + " Client timed msgs: " + TestStats.ClientTimedSeq + " Server msgs: " + TestStats.ServerSeq);
            }
        }