void Start() { isLocomotionActive = false; teleportMarkers = teleport.GetComponentsInChildren <TeleportMarkerBase>(); teleportToggle.AddOnStateUpListener(HandleLocomotionChange, SteamVR_Input_Sources.Any); ToggleMovement(); }
void Start() { isLocomotionActive = false; teleportMarkers = teleport.GetComponentsInChildren <TeleportMarkerBase>(); teleportToggle.AddOnStateUpListener(HandleLocomotionChange, SteamVR_Input_Sources.Any); ToggleMovement(); }