Ejemplo n.º 1
0
        public void CheckForDeathBall()
        {
            Mobile owner = null;

            if (this.m_DeathBall != null && this.m_DeathBall.RootParent is Mobile)
            {
                owner = this.m_DeathBall.RootParent as Mobile;
            }

            // only score if one player is carrying the ball
            if (owner != null)
            {
                IChallengeEntry entry = this.GetParticipant(owner);

                // dont let players who are in a caution state such as hidden or out of bounds to score
                if (entry != null && entry.Participant != null && entry.Caution == ChallengeStatus.None)
                {
                    // bump their score
                    entry.Score++;

                    // display the score
                    entry.Participant.PublicOverheadMessage(MessageType.Regular, 0, true, entry.Score.ToString());

                    // update all the gumps if you like
                    TeamDeathballGump.RefreshAllGumps(this, false);

                    // check for win conditions
                    this.CheckForGameEnd();
                }
            }
            else
            {
                // check to see if someone is carrying it
                if (this.Participants != null)
                {
                    foreach (IChallengeEntry entry in this.Participants)
                    {
                        if (entry.Status == ChallengeStatus.Active && entry.Participant != null && entry.Participant.Holding == this.m_DeathBall)
                        {
                            // bump their score
                            entry.Score++;

                            // display the score
                            entry.Participant.PublicOverheadMessage(MessageType.Regular, 0, true, entry.Score.ToString());

                            // update all the gumps if you like
                            TeamDeathballGump.RefreshAllGumps(this, false);

                            // check for win conditions
                            this.CheckForGameEnd();

                            break;
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public override void CheckForGameEnd()
        {
            if (Participants == null || !GameInProgress)
            {
                return;
            }

            int leftstanding = 0;

            TeamInfo winner = null;

            ArrayList teams = GetTeams();

            foreach (TeamInfo t in teams)
            {
                if (!HasValidMembers(t))
                {
                    continue;
                }

                if (t.Score >= TargetScore)
                {
                    winner       = t;
                    leftstanding = 1;
                    break;
                }
                leftstanding++;
                winner = t;
            }

            // and then check to see if this is the King of the Hill
            if (leftstanding == 1 && winner != null)
            {
                // declare the winner(s) and end the game

                // flag all members as winners
                foreach (IChallengeEntry entry in winner.Members)
                {
                    entry.Winner = true;
                }
                GameBroadcast(100414, winner.ID);   // "Team {0} is the winner!"
                AwardTeamWinnings(winner.ID, TotalPurse);

                Winner = winner.ID;

                EndGame();
                TeamDeathballGump.RefreshAllGumps(this, true);
            }
            if (leftstanding < 1)
            {
                // declare a tie and keep the fees
                GameBroadcast(100313);  // "The match is a draw"

                EndGame();
                TeamDeathballGump.RefreshAllGumps(this, true);
            }
        }
Ejemplo n.º 3
0
        public void CheckForDisqualification()
        {
            if (this.Participants == null || !this.GameInProgress)
            {
                return;
            }

            bool statuschange = false;

            foreach (IChallengeEntry entry in this.Participants)
            {
                if (entry.Participant == null || entry.Status == ChallengeStatus.Forfeit || entry.Status == ChallengeStatus.Disqualified)
                {
                    continue;
                }

                bool hadcaution = (entry.Caution != ChallengeStatus.None);

                // and a map check
                if (entry.Participant.Map != this.Map)
                {
                    // check to see if they are offline
                    if (entry.Participant.Map == Map.Internal)
                    {
                        // then give them a little time to return before disqualification
                        if (entry.Caution == ChallengeStatus.Offline)
                        {
                            // were previously out of bounds so check for disqualification
                            // check to see how long they have been out of bounds
                            if (DateTime.UtcNow - entry.LastCaution > MaximumOfflineDuration)
                            {
                                entry.Status = ChallengeStatus.Disqualified;
                                this.GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                                this.RefreshSymmetricNoto(entry.Participant);
                                statuschange = true;
                            }
                        }
                        else
                        {
                            entry.LastCaution = DateTime.UtcNow;
                            statuschange      = true;
                        }

                        entry.Caution = ChallengeStatus.Offline;
                    }
                    else
                    {
                        // changing to any other map is instant disqualification
                        entry.Status = ChallengeStatus.Disqualified;
                        this.GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                        this.RefreshSymmetricNoto(entry.Participant);
                        statuschange = true;
                    }
                }
                else if (this.m_ArenaSize > 0 && !Utility.InRange(entry.Participant.Location, this.Location, this.m_ArenaSize) ||
                         (this.IsInChallengeGameRegion && !(Region.Find(entry.Participant.Location, entry.Participant.Map) is ChallengeGameRegion)))
                {
                    if (entry.Caution == ChallengeStatus.OutOfBounds)
                    {
                        // were previously out of bounds so check for disqualification
                        // check to see how long they have been out of bounds
                        if (DateTime.UtcNow - entry.LastCaution > MaximumOutOfBoundsDuration)
                        {
                            entry.Status = ChallengeStatus.Disqualified;
                            this.GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                            this.RefreshSymmetricNoto(entry.Participant);
                            statuschange = true;
                        }
                    }
                    else
                    {
                        entry.LastCaution = DateTime.UtcNow;
                        // inform the player
                        XmlPoints.SendText(entry.Participant, 100309, MaximumOutOfBoundsDuration.TotalSeconds);  // "You are out of bounds!  You have {0} seconds to return"
                        statuschange = true;
                    }

                    entry.Caution = ChallengeStatus.OutOfBounds;
                }
                else if (entry.Participant.Hidden)
                {
                    if (entry.Caution == ChallengeStatus.Hidden)
                    {
                        // were previously hidden so check for disqualification
                        // check to see how long they have hidden
                        if (DateTime.UtcNow - entry.LastCaution > MaximumHiddenDuration)
                        {
                            entry.Status = ChallengeStatus.Disqualified;
                            this.GameBroadcast(100308, entry.Participant.Name);  // "{0} has been disqualified"
                            this.RefreshSymmetricNoto(entry.Participant);
                            statuschange = true;
                        }
                    }
                    else
                    {
                        entry.LastCaution = DateTime.UtcNow;
                        // inform the player
                        XmlPoints.SendText(entry.Participant, 100310, MaximumHiddenDuration.TotalSeconds); // "You have {0} seconds become unhidden"
                        statuschange = true;
                    }

                    entry.Caution = ChallengeStatus.Hidden;
                }
                else
                {
                    entry.Caution = ChallengeStatus.None;
                }

                if (hadcaution && entry.Caution == ChallengeStatus.None)
                {
                    statuschange = true;
                }

                // if they were disqualified, then drop any ball they might have had and boot them from the game
                if (entry.Status == ChallengeStatus.Disqualified)
                {
                    this.ClearChallenge(entry.Participant);
                    this.DropBall(entry.Participant, this.Location, this.Map);
                }
            }

            if (statuschange)
            {
                // update gumps with the new status
                TeamDeathballGump.RefreshAllGumps(this, false);
            }

            // it is possible that the game could end like this so check
            this.CheckForGameEnd();
        }