Ejemplo n.º 1
0
    void onClick_Friend_Btn(GameObject caster)
    {
        m_TeamInviteGridCreator.ClearAll();

        Protocol.Instance.ReqFriendLevel();//消息返回后再创建

        m_ePeopletype = TeamDataManager.PeopleType.Firend;
        CreateGrids();
    }
Ejemplo n.º 2
0
    void onClick_Near_Btn(GameObject caster)
    {
        m_TeamInviteGridCreator.ClearAll();
        m_ePeopletype = TeamDataManager.PeopleType.Nearby;

        //从服务器获取人物数据(先注释,改为从0屏获取数据 )
        // DataManager.Manager<TeamDataManager>().ReqPeopleListByType(GameCmd.TeamInvite.TeamInvite_Nearby);

        CreateGrids();
    }
Ejemplo n.º 3
0
 void onClick_Clan_Btn(GameObject caster)
 {
     if (DataManager.Manager <ClanManger>().IsJoinClan == false)
     {
         TipsManager.Instance.ShowTips(LocalTextType.Clan_Commond_haiweijiarushizu);//还未加入氏族
     }
     m_TeamInviteGridCreator.ClearAll();
     m_ePeopletype = TeamDataManager.PeopleType.Clan;
     CreateGrids();
 }