void onClick_Friend_Btn(GameObject caster) { m_TeamInviteGridCreator.ClearAll(); Protocol.Instance.ReqFriendLevel();//消息返回后再创建 m_ePeopletype = TeamDataManager.PeopleType.Firend; CreateGrids(); }
void onClick_Near_Btn(GameObject caster) { m_TeamInviteGridCreator.ClearAll(); m_ePeopletype = TeamDataManager.PeopleType.Nearby; //从服务器获取人物数据(先注释,改为从0屏获取数据 ) // DataManager.Manager<TeamDataManager>().ReqPeopleListByType(GameCmd.TeamInvite.TeamInvite_Nearby); CreateGrids(); }
void onClick_Clan_Btn(GameObject caster) { if (DataManager.Manager <ClanManger>().IsJoinClan == false) { TipsManager.Instance.ShowTips(LocalTextType.Clan_Commond_haiweijiarushizu);//还未加入氏族 } m_TeamInviteGridCreator.ClearAll(); m_ePeopletype = TeamDataManager.PeopleType.Clan; CreateGrids(); }