Ejemplo n.º 1
0
        public async Task <LoopSession> Start()
        {
            int?port;

            ReceiverService loop =
                new ReceiverBuilder()
                .WithDefinition(new LoopMessages())
                .Build(hooks);

            TcpSocket client = pool.New();
            TcpSocket server = pool.New();

            client.Bind();
            server.Bind(out port);
            server.Listen(1);

            IPEndPoint             endpoint = new IPEndPoint(IPAddress.Loopback, port.Value);
            Task <TcpSocketAccept> accept   = server.Accept();

            client.Connect(endpoint, null);

            PeerHash          peer     = PeerHash.Random();
            TcpSocketAccept   accepted = await accept;
            NetworkConnection receiver = pool.Create(accepted.Connection, NetworkDirection.Incoming, accepted.GetRemote());

            loop.StartProcessing(peer, receiver);
            return(new LoopSession(client, loop));
        }
Ejemplo n.º 2
0
        public async Task CanHandleTerminatedStream()
        {
            IPAddress  localhost = IPAddress.Loopback;
            IPEndPoint endpoint  = new IPEndPoint(localhost, 1234);

            using (CompletionThread worker = new CompletionThread())
            {
                SocketFactory factory = new SocketFactory(worker);

                using (TcpSocket server = factory.Tcp())
                    using (TcpSocket socket = factory.Tcp())
                    {
                        socket.Bind();
                        worker.Start();

                        server.Bind(endpoint.Port);
                        server.Listen(1);

                        Task <TcpSocketAccept> acceptable = server.Accept();
                        await socket.Connect(endpoint);

                        TcpSocketAccept accepted = await acceptable;
                        accepted.Connection.Dispose();

                        byte[]        buffer = new byte[10];
                        TcpSocketSend sent   = await socket.Send(buffer);

                        Assert.That(sent.Status, Is.EqualTo(SocketStatus.OK));
                    }
            }
        }
Ejemplo n.º 3
0
        private void OnAccept(TcpSocketAccept data)
        {
            bool canAcceptMore =
                data.Status != SocketStatus.NotSocket &&
                data.Status != SocketStatus.OperationAborted;

            if (canAcceptMore)
            {
                data.Socket.Accept(OnAccept);
            }

            if (data.Status == SocketStatus.OK)
            {
                IPEndPoint     endpoint = data.GetRemote();
                NetworkAddress remote   = NetworkAddress.Parse(endpoint);

                NetworkDirection  direction  = NetworkDirection.Incoming;
                NetworkConnection connection = dependencies.Network.Create(data.Connection, direction, endpoint);

                hooks.CallConnectionArrived(remote, connection);
            }
            else
            {
                data.Connection?.Dispose();
            }
        }
Ejemplo n.º 4
0
        public async Task CanObtainAcceptedRemoteEndpointUsingTasks()
        {
            using (CompletionThread worker = new CompletionThread())
            {
                IPEndPoint    endpoint;
                SocketFactory factory = new SocketFactory(worker);

                using (TcpSocket server = factory.Tcp())
                    using (TcpSocket client = factory.Tcp())
                    {
                        worker.Start();
                        client.Bind();

                        server.Bind(IPAddress.Loopback);
                        server.Listen(1);

                        endpoint = server.Info().Endpoint;

                        Task <TcpSocketAccept> accepting = server.Accept();
                        await client.Connect(endpoint);

                        TcpSocketAccept accepted = await accepting;
                        IPEndPoint      remote   = accepted.GetRemote();

                        Assert.That(remote.Address, Is.EqualTo(endpoint.Address));
                        Assert.That(remote.Port, Is.Not.EqualTo(endpoint.Port));
                        Assert.That(remote.Port, Is.Not.Zero);
                    }
            }
        }
Ejemplo n.º 5
0
        private void OnAccepted(TcpSocketAccept data)
        {
            socket.Accept(OnAccepted);

            if (data.Status == SocketStatus.OK)
            {
                serverWorkers.Next().Handle(data.Connection);
            }
            else
            {
                data.Connection.Dispose();
            }
        }
Ejemplo n.º 6
0
        public async Task CanHandleNotBoundSocket()
        {
            using (CompletionThread worker = new CompletionThread())
            {
                SocketFactory factory = new SocketFactory(worker);

                using (TcpSocket socket = factory.Tcp())
                {
                    TcpSocketAccept accepted = await socket.Accept();

                    Assert.That(accepted.Status, Is.Not.EqualTo(SocketStatus.OK));
                }
            }
        }
Ejemplo n.º 7
0
        public async Task ShouldTriggerConnectionReceivedWhenReceivedSomeBytes()
        {
            NetworkDirection       direction = NetworkDirection.Outgoing;
            NetworkOutgoingMessage message   = new RandomMessage(113);

            using (NetworkFixture fixture = new NetworkFixture())
                using (TcpSocket host = fixture.Pool.New())
                    using (TcpSocket socket = fixture.Pool.New())
                    {
                        TcpSocketInfo info     = host.BindAndInfo();
                        int           port     = info.Endpoint.Port;
                        IPEndPoint    endpoint = new IPEndPoint(IPAddress.Loopback, port);

                        socket.Bind();
                        host.Listen(10);

                        Task <TcpSocketAccept> task = host.Accept();
                        await socket.Connect(endpoint);

                        TcpSocketAccept accept = await task;

                        NetworkConnection connection = fixture.Pool.Create(socket, direction, endpoint);
                        NetworkBlock      block      = new NetworkBlock(new byte[1024], 0, message.Length);

                        Trigger handler = Trigger.Bind(ref fixture.Hooks.OnConnectionReceived, data =>
                        {
                            data.Remote.Should().Be(NetworkAddress.Parse(endpoint));
                            data.Connection.Should().NotBeNull();
                            data.Bytes.Should().Be(message.Length);
                        });

                        connection.Receive(new NullReceiver());
                        message.ToBytes(block);

                        block.With((buffer, offset, count) =>
                        {
                            accept.Connection.Send(new SocketBuffer(buffer, offset, count), null);
                        });

                        handler.Wait().Should().BeTrue();
                    }
        }
Ejemplo n.º 8
0
        private async void OnAccepted(TcpSocketAccept data)
        {
            if (data.Status == SocketStatus.OK)
            {
                socket.Accept(OnAccepted);
            }

            if (data.Status == SocketStatus.OK)
            {
                TcpSocket other = data.Connection;
                byte[]    bytes = new byte[1024];

                while (true)
                {
                    TcpSocketReceive received = await other.Receive(bytes);

                    SocketBuffer buffer = new SocketBuffer(bytes, 0, received.Count);

                    if (received.Count == 0)
                    {
                        break;
                    }

                    if (received.Status != SocketStatus.OK)
                    {
                        break;
                    }

                    TcpSocketSend sent = await other.Send(buffer);

                    if (sent.Status != SocketStatus.OK)
                    {
                        break;
                    }
                }

                other.Dispose();
            }
        }
Ejemplo n.º 9
0
        public async Task ShouldTriggerConnectionTerminatedWhenSending()
        {
            NetworkDirection direction = NetworkDirection.Outgoing;

            using (NetworkFixture fixture = new NetworkFixture())
                using (TcpSocket host = fixture.Pool.New())
                    using (TcpSocket socket = fixture.Pool.New())
                    {
                        TcpSocketInfo info     = host.BindAndInfo();
                        int           port     = info.Endpoint.Port;
                        IPEndPoint    endpoint = new IPEndPoint(IPAddress.Loopback, port);

                        socket.Bind();
                        host.Listen(10);

                        Task <TcpSocketAccept> task    = host.Accept();
                        TcpSocketConnect       connect = await socket.Connect(endpoint);

                        TcpSocketAccept accept = await task;

                        connect.Status.Should().Be(SocketStatus.OK);
                        accept.Status.Should().Be(SocketStatus.OK);
                        accept.Connection.Dispose();

                        NetworkConnection connection = fixture.Pool.Create(socket, direction, endpoint);
                        Trigger           handler    = Trigger.Bind(ref fixture.Hooks.OnConnectionTerminated, data =>
                        {
                            data.Remote.Should().Be(NetworkAddress.Parse(endpoint));
                            data.Connection.Should().NotBeNull();
                        });

                        for (int i = 0; i < 10; i++)
                        {
                            connection.Send(new OneByteMessage());
                        }

                        handler.Wait().Should().BeTrue();
                    }
        }
Ejemplo n.º 10
0
        public async Task <NegotiatorFixturePair> Create()
        {
            int?port;

            TcpSocket host   = pool.New();
            TcpSocket client = pool.New();

            client.Bind();
            host.Bind(out port);
            host.Listen(1);

            Task <TcpSocketAccept>  accept  = host.Accept();
            Task <TcpSocketConnect> connect = client.Connect(port.Value);

            TcpSocketAccept  accepted  = await accept;
            TcpSocketConnect connected = await connect;

            NetworkConnection local  = pool.Create(connected.Socket, NetworkDirection.Outgoing, connected.Endpoint);
            NetworkConnection remote = pool.Create(accepted.Connection, NetworkDirection.Incoming, accepted.GetRemote());

            return(new NegotiatorFixturePair(local, remote));
        }