Ejemplo n.º 1
0
        /// <summary>
        /// Constructor for an event handler.
        /// </summary>
        /// <param name="client">Client that needs to be listened to.</param>
        protected ClientEventListener(TcpEventClient client)
        {
            _client = client;

            _client.Connected    += Connected;
            _client.Disconnected += Disconnected;
            _client.Received     += Received;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Detaches the event handler from the object it's currently attached to.
        /// </summary>
        public void Detach()
        {
            _client.Connected    -= Connected;
            _client.Disconnected -= Disconnected;
            _client.Received     -= Received;

            _client = null;
        }
Ejemplo n.º 3
0
 public void Connect()
 {
     Debug.WriteLine("Client: Connection " + Server.endPoint.Address.ToString() + " " + iPort);
     try
     {
         ShouldBeRunning = true;
         inputThread = new Thread(new ThreadStart(inputWorker));
         inputThread.Start();
         client = new TcpEventClient();
         client.Connect(Server.endPoint);
         client.PacketReceived += new Helper.Handlers.PacketReceivedEH(PacketReceived);
     }
     catch (Exception ex)
     {
         Debug.WriteLine("Error..... " + ex.Message);
     }
 }
Ejemplo n.º 4
0
 public void Connect()
 {
     Debug.WriteLine("Client: Connection " + Server.endPoint.Address.ToString() + " " + iPort);
     try
     {
         ShouldBeRunning = true;
         inputThread     = new Thread(new ThreadStart(inputWorker));
         inputThread.Start();
         client = new TcpEventClient();
         client.Connect(Server.endPoint);
         client.PacketReceived += new Helper.Handlers.PacketReceivedEH(PacketReceived);
     }
     catch (Exception ex)
     {
         Debug.WriteLine("Error..... " + ex.Message);
     }
 }
Ejemplo n.º 5
0
        public bool Connect()
        {
            bool connected = false;

            Debug.WriteLine("Client: Connection " + Server.endPoint.Address.ToString() + " " + iPort);

            try
            {
                ShouldBeRunning = true;
                inputThread     = new Thread(new ThreadStart(inputWorker));
                inputThread.Start();
                client = new TcpEventClient();
                client.PacketReceived += new Handlers.PacketReceivedEH(client_PacketReceived);
                client.Disconnected   += new Handlers.voidEH(client_Disconnected);
                connected              = client.Connect(Server.endPoint);
            }
            catch (Exception ex)
            {
                Debug.WriteLine("Comm Client Error..... " + ex.Message);
                connected = false;
            }

            return(connected);
        }