Ejemplo n.º 1
0
        private async void ProcessArea(Creature creature, Skill skill, Targeting targeting, TargetingArea area,
                                       Projectile projectile = null)
        {
            try
            {
                bool isProjectileSkill = skill.Type == SkillType.Projectile || skill.Type == SkillType.Userslug;

                int skillId = creature.Attack.Args.SkillId;
                if (isProjectileSkill)
                {
                    skillId += 20;
                }

                if (targeting.Time > 0)
                {
                    await Task.Delay((int)(targeting.Time / skill.TimeRate));
                }
                int elapsed = targeting.Time;

                Player player = creature as Player;

                do
                {
                    try
                    {
                        if (creature.LifeStats.IsDead())
                        {
                            return;
                        }

                        if (area.DropItem != null)
                        {
                            creature.Instance.AddDrop(new Item
                            {
                                Owner = player,

                                ItemId   = (int)area.DropItem,
                                Count    = 1,
                                Position = Geom.ForwardPosition(creature.Position, 40),
                                Instance = player.Instance,
                            });
                        }

                        Point3D center =
                            projectile != null
                                ? projectile.Position.ToPoint3D()
                                : Geom.GetNormal(creature.Position.Heading)
                            .Multiple(area.OffsetDistance)
                            .Add(creature.Position);

                        int count = 0;

                        List <Creature> targets =
                            creature.Attack.Args.Targets.Count > 0
                                ? creature.Attack.Args.Targets
                                : VisibleService.FindTargets(creature,
                                                             center,
                                                             projectile != null
                                                                 ? projectile.AttackDistance
                                                                 : area.MaxRadius,
                                                             area.Type);

                        foreach (Creature target in targets)
                        {
                            if (target != creature && //Ignore checks for self-target
                                !isProjectileSkill &&
                                !creature.Attack.Args.IsItemSkill)
                            {
                                if (center.DistanceTo(target.Position) < area.MinRadius - 40)
                                {
                                    continue;
                                }

                                if (center.DistanceTo(target.Position) > area.MaxRadius)
                                {
                                    continue;
                                }

                                short diff = Geom.GetAngleDiff(creature.Attack.Args.StartPosition.Heading,
                                                               Geom.GetHeading(center, target.Position));

                                //diff from 0 to 180
                                //area.RangeAngel from 0 to 360
                                if (diff * 2 > (creature.Attack.Args.IsTargetAttack ? 90 : Math.Abs(area.RangeAngle) + 10))
                                {
                                    continue;
                                }
                            }

                            if (skill.TotalAtk > 0)
                            {
                                int damage = SeUtils.CalculateDamage(creature, target, skill.TotalAtk * area.Effect.Atk);

                                AttackResult result
                                    = new AttackResult
                                    {
                                    AttackType = AttackType.Normal,
                                    AttackUid  = creature.Attack.UID,
                                    Damage     = damage,
                                    Target     = target,
                                    };

                                result.AngleDif = Geom.GetAngleDiff(creature.Attack.Args.StartPosition.Heading, result.Target.Position.Heading);
                                SeUtils.UpdateAttackResult(creature, result);

                                if (result.AttackType == AttackType.Block)
                                {
                                    VisibleService.Send(target, new SpAttackShowBlock(target, skillId));
                                }

                                VisibleService.Send(target, new SpAttackResult(creature, skillId, result));

                                AiLogic.OnAttack(creature, target);
                                AiLogic.OnAttacked(target, creature, result.Damage);

                                if (target is Player && ((Player)target).Duel != null && player != null &&
                                    ((Player)target).Duel.Equals(player.Duel) &&
                                    target.LifeStats.GetHpDiffResult(damage) < 1)
                                {
                                    DuelService.FinishDuel(player);
                                }
                                else
                                {
                                    CreatureLogic.HpChanged(target, target.LifeStats.MinusHp(result.Damage));
                                }
                            }

                            if (area.Effect.HpDiff > 0)
                            {
                                AttackResult result = new AttackResult {
                                    HpDiff = area.Effect.HpDiff, Target = target
                                };

                                PassivityProcessor.OnHeal(player, result);
                                if (target is Player)
                                {
                                    PassivityProcessor.OnHealed((Player)target, result);
                                }

                                CreatureLogic.HpChanged(target, target.LifeStats.PlusHp(result.HpDiff),
                                                        creature);
                            }

                            if (area.Effect.MpDiff > 0)
                            {
                                CreatureLogic.MpChanged(target, target.LifeStats.PlusMp(area.Effect.MpDiff), creature);
                            }

                            if (area.Effect.AbnormalityOnCommon != null)
                            {
                                for (int i = 0; i < area.Effect.AbnormalityOnCommon.Count; i++)
                                {
                                    AbnormalityProcessor.AddAbnormality(target, area.Effect.AbnormalityOnCommon[i],
                                                                        creature);
                                }
                            }
                            if (player != null)
                            {
                                DuelService.ProcessDamage(player);

                                //MP regen on combo skill
                                if (skill.Id / 10000 == 1 && player.GameStats.CombatMpRegen > 0)
                                {
                                    CreatureLogic.MpChanged(player, player.LifeStats.PlusMp(
                                                                player.MaxMp * player.GameStats.CombatMpRegen / 200));
                                }
                            }

                            if (++count == area.MaxCount)
                            {
                                break;
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        Logger.WriteLine(LogState.Exception, "SkillEngine: ProcessAreaExc: " + ex);
                    }

                    if (targeting.Interval > 0)
                    {
                        await Task.Delay((int)(targeting.Interval / skill.TimeRate));

                        elapsed += targeting.Interval;
                    }
                } while (targeting.Interval > 0 && elapsed < targeting.Until);
            }
            catch (Exception ex)
            {
                Logger.WriteLine(LogState.Exception, "SkillEngine: ProcessArea: " + ex);
            }
        }
Ejemplo n.º 2
0
        private static TargetingArea ParseTargetingArea(Dictionary <string, object> data)
        {
            TargetingArea area = new TargetingArea();

            if (data.ContainsKey("type"))
            {
                area.Type = (TargetingAreaType)Enum.Parse(
                    typeof(TargetingAreaType), data["type"].ToString().Replace("_", ""), true);
            }
            else
            {
                area.Type = TargetingAreaType.EnemyOrPvP;
            }

            if (data.ContainsKey("rotateAngle"))
            {
                area.RotateAngle = float.Parse(data["rotateAngle"].ToString());
            }

            if (data.ContainsKey("maxHeight"))
            {
                area.MaxHeight = float.Parse(data["maxHeight"].ToString());
            }

            if (data.ContainsKey("crosshairRadius"))
            {
                area.CrosshairRadius = float.Parse(data["crosshairRadius"].ToString());
            }

            if (data.ContainsKey("maxCount"))
            {
                area.MaxCount = int.Parse(data["maxCount"].ToString());
            }

            if (data.ContainsKey("maxRadius"))
            {
                area.MaxRadius = float.Parse(data["maxRadius"].ToString());
            }

            if (data.ContainsKey("minHeight"))
            {
                area.MinHeight = float.Parse(data["minHeight"].ToString());
            }

            if (data.ContainsKey("minRadius"))
            {
                area.MinRadius = float.Parse(data["minRadius"].ToString());
            }

            if (data.ContainsKey("offsetAngle"))
            {
                area.OffsetAngle = float.Parse(data["offsetAngle"].ToString());
            }

            if (data.ContainsKey("offsetDistance"))
            {
                area.OffsetDistance = float.Parse(data["offsetDistance"].ToString());
            }

            if (data.ContainsKey("pierceDepth"))
            {
                area.PierceDepth = int.Parse(data["pierceDepth"].ToString());
            }

            if (data.ContainsKey("rangeAngle"))
            {
                area.RangeAngle = float.Parse(data["rangeAngle"].ToString());
            }

            if (data.ContainsKey("crosshairRadius2"))
            {
                area.CrosshairRadius2 = float.Parse(data["crosshairRadius2"].ToString());
            }

            area.Effect = ParseAreaEffect(((List <Dictionary <string, object> >)data["Effect"])[0]);

            //HitEffect

            if (data.ContainsKey("Reaction"))
            {
                Dictionary <string, object> reactionData = ((List <Dictionary <string, object> >)data["Reaction"])[0];

                area.ReactionBasicRate = float.Parse(reactionData["basicRate"].ToString());
                area.ReactionMiniRate  = float.Parse(reactionData["miniRate"].ToString());
            }

            return(area);
        }