protected override void onTargetDeath() { Targetable t = gameObject.GetComponent <Targetable>(); if (t == null) { Debug.Log("Error: Missiles need to have targetable script"); Destroy(gameObject); } t.onDeath(); }
protected override void onTargetDeath() { Targetable t = gameObject.GetComponent <Targetable>(); if (t == null) { Debug.Log("Error: Missiles need to have targetable script"); Destroy(gameObject); } t.onDeath(); }