Ejemplo n.º 1
0
 public void targetFilmingCompleted(TargetToFilm ttf)
 {
     totalScore += ttf.scoreValue;
     Debug.Log("targetFilmingCompleted! Got Score: " + ttf.scoreValue + " Score:" + totalScore);
     textScrollerController.replaceLastText(infoTexts[curMission], ttf.tagName);
     endMission();
 }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        TargetToFilm ttf = null;

        UnityEngine.Ray           ray  = cam.ScreenPointToRay(new Vector3(1280 / 2, 720 / 2, 0));
        UnityEngine.RaycastHit [] hits = Physics.RaycastAll(ray);
        bool nowHitting = false;

        for (int i = 0; i < hits.Length; ++i)
        {
            ttf = hits[i].transform.gameObject.GetComponent <TargetToFilm>();
            if (ttf && ttf.targetActive)
            {
                nowHitting       = true;
                totalFilmedTime += Time.deltaTime;
                GameObject.FindWithTag("GameController").GetComponent <GameController>().updateTotalFilmedTime(totalFilmedTime);

                if (crosshair.hasShot() == true)
                {
                    totalFilmedTime = 0;
                    GameObject.FindWithTag("GameController").GetComponent <GameController>().targetFilmingCompleted(ttf);
                    ttf.targetActive = false;
                }
                break;
            }
        }

        crosshair.setFocus(ttf, nowHitting);

        if (nowHitting)
        {
            decreaseCooldown = 0;
        }
        else
        {
            decreaseCooldown += Time.deltaTime;
        }

        if (nowHitting == false && decreaseCooldown > 3.0f)
        {
            totalFilmedTime -= 0.5f * Time.deltaTime;
            if (totalFilmedTime < 0)
            {
                totalFilmedTime = 0;
            }
        }
    }
Ejemplo n.º 3
0
    public void setFocus(TargetToFilm ttf, bool hasFocus)
    {
        //if (false == ttf.targetActive) return;

        if (hasFocus == true)
        {
            direction = -1.0f / ttf.timeToFilm;
            lastTtf   = ttf;
        }
        else
        {
            if (lastTtf)
            {
                direction = 0.5f / lastTtf.timeToFilm;
            }
        }
    }