public override void OnGUI(object asset) { TargetStatEffectAsset effectAsset = asset as TargetStatEffectAsset; GUILayout.BeginHorizontal(); GUILayout.Label("Source Stat Type", GUILayout.Width(150)); //effectAsset.StatBase= EditorGUILayout.TextField (effectAsset.StatBase); var baseStatType = RPGStatTypeDatabase.Instance.Get(effectAsset.StatBase, true); if (GUILayout.Button(baseStatType == null ? "Assign Type" : baseStatType.Name, EditorStyles.toolbarButton, GUILayout.Width(100))) { XmlDatabaseEditorUtility.ShowContext(RPGStatTypeDatabase.Instance, (statTypeAsset) => { effectAsset.StatBase = statTypeAsset.Id; }, typeof(RPGStatTypeWindow)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Target Stat Type", GUILayout.Width(150)); //effectAsset.TargetStat= EditorGUILayout.TextField (effectAsset.TargetStat); var targetStatType = RPGStatTypeDatabase.Instance.Get(effectAsset.TargetStat, true); if (GUILayout.Button(targetStatType == null ? "Assign Type" : targetStatType.Name, EditorStyles.toolbarButton, GUILayout.Width(100))) { XmlDatabaseEditorUtility.ShowContext(RPGStatTypeDatabase.Instance, (statTypeAsset) => { effectAsset.TargetStat = statTypeAsset.Id; }, typeof(RPGStatTypeWindow)); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Base Value", GUILayout.Width(150)); effectAsset.FlatValue = EditorGUILayout.IntField(effectAsset.FlatValue); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Modifier", GUILayout.Width(150)); effectAsset.Modifier = EditorGUILayout.FloatField(effectAsset.Modifier); GUILayout.EndHorizontal(); }
public override void OnGUI(object asset) { TargetStatEffectAsset effectAsset = asset as TargetStatEffectAsset; GUILayout.BeginHorizontal(); GUILayout.Label("Source Stat Name", GUILayout.Width(150)); effectAsset.StatBase = EditorGUILayout.TextField(effectAsset.StatBase); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Target Stat Name", GUILayout.Width(150)); effectAsset.TargetStat = EditorGUILayout.TextField(effectAsset.TargetStat); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Base Value", GUILayout.Width(150)); effectAsset.FlatValue = EditorGUILayout.IntField(effectAsset.FlatValue); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Modifier", GUILayout.Width(150)); effectAsset.Modifier = EditorGUILayout.FloatField(effectAsset.Modifier); GUILayout.EndHorizontal(); }