private void OnTriggerEnter2D(Collider2D collision) { objectTarget = collision.gameObject; if (objectTarget) { aTarget = objectTarget.GetComponent <TargetShootBehaviour>(); Destroy(aTarget.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { Debug.Log("FellOffScreen"); TouchTarget = collision.gameObject.GetComponent <TargetShootBehaviour>(); MakeSureCompare = collision.gameObject; if (MakeSureCompare.gameObject == TouchTarget.gameObject) { Destroy(TouchTarget.gameObject); HitOrMiss.Instance.FellOffScreen(); } }