public override bool Init() { player = engine.GetPlayer(); pc = player.GetComponent <PositionComp>(); tc = player.GetComponent <TargetComp>(); sfc = player.GetComponent <ShipFittingsComp>(); crosshairComp = player.GetComponent <TrackingCrosshairComp>(); cam = Camera.main; //UICam = GameObject.Find("CameraUI").GetComponent<Camera>(); //uiRoot = GameObject.Find("UIRoot").GetComponent<UIRoot>(); return(true); }
//private Highlighter targetHighlighter; //private GameObject radarRIDGO; //private FX_3DRadar_RID radarRID; public override bool Init() { player = engine.FindEntity(Res.Entities.Player); cam = Camera.main; targetComp = player.GetComponent <TargetComp>(); selectableLayerMask = ZenUtils.LayerMaskFromIDs(SRLayerMask.npc, SRLayerMask.foreground); player.GetComponent <CommandComp>().SelectTarget.Where(x => x).Subscribe(SelectTargetClicked); //radarRIDGO = GameObject.Find("Target_1"); //radarRID = radarRIDGO.GetComponent<FX_3DRadar_RID>(); return(false); }
public void FireProjectile(TargetComp attacker) { if (launchMethod == LaunchMethod.forward_raycast && startBehaviour == RayTransformBehaivour.follow_raycast) { Debug.LogError( "Launch method 'forward_raycast' and start behaviour 'follow_raycast' are incompatible. Change one of the settings."); return; } if (arcPrefab == null) { Debug.LogError("No arc prefab set."); return; } Transform start = transform; GameObject tmpobj = new GameObject("rayEndPoint"); tmpobj.transform.position = attacker.target.position; //End position will be raycasted in any case var end = tmpobj.transform; //Start position will depend on launch method tmpobj = new GameObject("rayStartPoint"); start = tmpobj.transform; start.position = transform.position; start.parent = transform; start.rotation = transform.rotation; if (helperPrefab != null) { //tmpobj = (GameObject)Instantiate(helperPrefab); tmpobj = helperPrefab.InstantiateFromPool(); tmpobj.transform.parent = start; tmpobj.transform.position = start.transform.position; tmpobj.transform.rotation = start.transform.rotation; } RayInfo rinfo = new RayInfo(); //tmpobj = (GameObject)Instantiate(arcPrefab); tmpobj = arcPrefab.InstantiateFromPool(); tmpobj.transform.parent = globalParentTransform; rinfo.arc = tmpobj.GetComponent <LightSaber_Arc>(); //bool[] destrFlags = new bool[0]; rinfo.shape = new Transform[2]; rinfo.shape[0] = start; rinfo.shape[1] = end; rinfo.arc.shapeTransforms = rinfo.shape; //destrFlags = new bool[2]; rinfo.arc.shapeTransforms = rinfo.shape; /*for(int i = 0; i <= destrFlags.Length-1; i++) * destrFlags[i] = true; * rinfo.arc.transformsDestructionFlags = destrFlags;*/ rays.Add(rinfo); }
void GetTargetComp() { var playerEnt = EcsEngine.Instance.FindEntity(Res.Entities.Player); targetComp = playerEnt.GetComponentDownward <TargetComp>(); }