// Use this for initialization void Start() { float width = (columns - 1) * xSpacing; float height = (rows - 1) * ySpacing; float depth = (layers - 1) * zSpacing; float xOffset = width / 2; float yOffset = height / 2; float zOffset = depth / 2; for (int x = 0; x < columns; x++) { for (int y = 0; y < rows; y++) { for (int z = 0; z < layers; z++) { Vector3 pos = new Vector3(targetPlacement.position.x - xOffset + (x * xSpacing), targetPlacement.position.y - zOffset + (z * zSpacing), targetPlacement.position.z - yOffset + (y * ySpacing)); GameObject target = (GameObject)GameObject.Instantiate(targetPrefab, pos, targetPlacement.rotation); int colorIndex = randomMaterials[Random.Range(0, randomMaterials.Length)]; //target.renderer.material = materials[colorIndex]; TargetColor tc = target.GetComponentInChildren <TargetColor>(); tc.setColorIndex(colorIndex); tc.setMaterial(materials[colorIndex]); } } } }
// Use this for initialization void Start() { _move = false; _rotate = false; Move = false; MoveType = MovingType.Teleport; Target = TargetColor.Blue; }
protected override void OnAttachedTo(CachedImage bindable) { base.OnAttachedTo(bindable); if (bindable != null) { bindable.Transformations.Add(new ColorSpaceTransformation(TargetColor.ColorToMatrix(Brightness))); } }
public void Reset() { paused = false; inAir = false; PlayTargetHitEffect = false; maxHeightReached = false; transform.rotation = Quaternion.identity; rigidBody.useGravity = true; rigidBody.isKinematic = false; rigidBody.drag = 0; highestHitColor = TargetColor.Undefined; framesSinceHit = 0; }
private void OnCollisionEnter(Collision collision) { switch (collision.gameObject.tag) { case "Terrain": inAir = false; rigidBody.drag = 2; break; case "Yellow": if (framesSinceHit == 0) { highestHitColor = TargetColor.Yellow; } break; case "Red": if (framesSinceHit == 0 && (int)highestHitColor < (int)TargetColor.Red) { highestHitColor = TargetColor.Red; } break; case "Blue": if (framesSinceHit == 0 && (int)highestHitColor < (int)TargetColor.Blue) { highestHitColor = TargetColor.Blue; } break; case "White": if (framesSinceHit == 0 && (int)highestHitColor < (int)TargetColor.White) { highestHitColor = TargetColor.White; } break; case "Black": if (framesSinceHit == 0 && (int)highestHitColor < (int)TargetColor.Black) { highestHitColor = TargetColor.Black; } break; } }
void OnTargetEnter(Collider target) { //if(target.tag == tagName) { //currentTarget = target.gameObject; TargetColor tc1 = transform.parent.GetComponentInChildren <TargetColor>(); TargetColor tc2 = target.gameObject.transform.parent.GetComponentInChildren <TargetColor>(); if (tc1.getColorIndex() == tc2.getColorIndex()) { gameManager.addScore(10); } else { gameManager.addScore(1); } //} }
void OnTargetExit(Collider target) { //if(target.tag == tagName) { if (subtractOnExit) { TargetColor tc1 = transform.parent.GetComponentInChildren <TargetColor>(); TargetColor tc2 = target.gameObject.transform.parent.GetComponentInChildren <TargetColor>(); if (tc1.getColorIndex() == tc2.getColorIndex()) { gameManager.addScore(-10); } else { gameManager.addScore(-1); } } //currentTarget = null; //} }
public static void Postfix([HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader) { //if (callId >= 43) //System.Console.WriteLine("Received " + callId); byte readByte, readByte1, readByte2; sbyte readSByte, readSByte2; switch ((CustomRPC)callId) { case CustomRPC.SetMayor: readByte = reader.ReadByte(); new Mayor(Utils.PlayerById(readByte)); break; case CustomRPC.SetJester: readByte = reader.ReadByte(); new Jester(Utils.PlayerById(readByte)); break; case CustomRPC.SetSheriff: readByte = reader.ReadByte(); new Sheriff(Utils.PlayerById(readByte)); break; case CustomRPC.SetEngineer: readByte = reader.ReadByte(); new Engineer(Utils.PlayerById(readByte)); break; case CustomRPC.SetJanitor: new Janitor(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetSwapper: readByte = reader.ReadByte(); new Swapper(Utils.PlayerById(readByte)); break; case CustomRPC.SetShifter: readByte = reader.ReadByte(); new Shifter(Utils.PlayerById(readByte)); break; case CustomRPC.SetInvestigator: readByte = reader.ReadByte(); new Investigator(Utils.PlayerById(readByte)); break; case CustomRPC.SetTimeLord: readByte = reader.ReadByte(); new TimeLord(Utils.PlayerById(readByte)); break; case CustomRPC.SetTorch: readByte = reader.ReadByte(); new Torch(Utils.PlayerById(readByte)); break; case CustomRPC.SetDiseased: readByte = reader.ReadByte(); new Diseased(Utils.PlayerById(readByte)); break; case CustomRPC.SetFlash: readByte = reader.ReadByte(); new Flash(Utils.PlayerById(readByte)); break; case CustomRPC.SetMedic: readByte = reader.ReadByte(); new Medic(Utils.PlayerById(readByte)); break; case CustomRPC.SetMorphling: readByte = reader.ReadByte(); new Morphling(Utils.PlayerById(readByte)); break; case CustomRPC.LoveWin: var winnerlover = Utils.PlayerById(reader.ReadByte()); Role.GetRole <Lover>(winnerlover).Win(); break; case CustomRPC.JesterLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Jester) { ((Jester)role).Loses(); } } break; case CustomRPC.PhantomLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Phantom) { ((Phantom)role).Loses(); } } break; case CustomRPC.GlitchLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Glitch) { ((Glitch)role).Loses(); } } break; case CustomRPC.ShifterLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Shifter) { ((Shifter)role).Loses(); } } break; case CustomRPC.ExecutionerLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Executioner) { ((Executioner)role).Loses(); } } break; case CustomRPC.NobodyWins: Role.NobodyWinsFunc(); break; case CustomRPC.SetCouple: byte id = reader.ReadByte(); byte id2 = reader.ReadByte(); bool lovingImpostor = reader.ReadBoolean(); var lover1 = Utils.PlayerById(id); var lover2 = Utils.PlayerById(id2); var roleLover1 = new Lover(lover1, false, lovingImpostor); var roleLover2 = new Lover(lover2, lovingImpostor, lovingImpostor); roleLover1.OtherLover = roleLover2; roleLover2.OtherLover = roleLover1; break; case CustomRPC.Start: Utils.ShowDeadBodies = false; Murder.KilledPlayers.Clear(); Role.NobodyWins = false; RecordRewind.points.Clear(); KillButtonTarget.DontRevive = byte.MaxValue; break; case CustomRPC.JanitorClean: { readByte1 = reader.ReadByte(); var janitorPlayer = Utils.PlayerById(readByte1); var janitorRole = Role.GetRole <Janitor>(janitorPlayer); readByte = reader.ReadByte(); var deadBodies = Object.FindObjectsOfType <DeadBody>(); foreach (var body in deadBodies) { if (body.ParentId == readByte) { Coroutines.Start(Coroutine.CleanCoroutine(body, janitorRole)); } } break; } case CustomRPC.EngineerFix: var engineer = Utils.PlayerById(reader.ReadByte()); Role.GetRole <Engineer>(engineer).UsedThisRound = true; break; case CustomRPC.FixLights: var lights = ShipStatus.Instance.Systems[SystemTypes.Electrical].Cast <SwitchSystem>(); lights.ActualSwitches = lights.ExpectedSwitches; break; case CustomRPC.SetExtraVotes: var mayor = Utils.PlayerById(reader.ReadByte()); var mayorRole = Role.GetRole <Mayor>(mayor); mayorRole.ExtraVotes = reader.ReadBytesAndSize().ToList(); if (!mayor.Is(RoleEnum.Mayor)) { mayorRole.VoteBank -= mayorRole.ExtraVotes.Count; } break; case CustomRPC.SetSwaps: readSByte = reader.ReadSByte(); SwapVotes.Swap1 = MeetingHud.Instance.playerStates.FirstOrDefault(x => x.TargetPlayerId == readSByte); readSByte2 = reader.ReadSByte(); SwapVotes.Swap2 = MeetingHud.Instance.playerStates.FirstOrDefault(x => x.TargetPlayerId == readSByte2); PluginSingleton <TownOfUs> .Instance.Log.LogMessage("Bytes received - " + readSByte + " - " + readSByte2); break; case CustomRPC.Shift: readByte1 = reader.ReadByte(); readByte2 = reader.ReadByte(); var shifter = Utils.PlayerById(readByte1); var other = Utils.PlayerById(readByte2); PerformKillButton.Shift(Role.GetRole <Shifter>(shifter), other); break; case CustomRPC.Rewind: readByte = reader.ReadByte(); var TimeLordPlayer = Utils.PlayerById(readByte); var TimeLordRole = Role.GetRole <TimeLord>(TimeLordPlayer); StartStop.StartRewind(TimeLordRole); break; case CustomRPC.Protect: readByte1 = reader.ReadByte(); readByte2 = reader.ReadByte(); var medic = Utils.PlayerById(readByte1); var shield = Utils.PlayerById(readByte2); Role.GetRole <Medic>(medic).ShieldedPlayer = shield; Role.GetRole <Medic>(medic).UsedAbility = true; break; case CustomRPC.RewindRevive: readByte = reader.ReadByte(); RecordRewind.ReviveBody(Utils.PlayerById(readByte)); break; case CustomRPC.AttemptSound: var medicId = reader.ReadByte(); readByte = reader.ReadByte(); StopKill.BreakShield(medicId, readByte, CustomGameOptions.ShieldBreaks); break; case CustomRPC.SetGlitch: var GlitchId = reader.ReadByte(); var GlitchPlayer = Utils.PlayerById(GlitchId); new Glitch(GlitchPlayer); break; case CustomRPC.BypassKill: var killer = Utils.PlayerById(reader.ReadByte()); var target = Utils.PlayerById(reader.ReadByte()); Utils.MurderPlayer(killer, target); break; case CustomRPC.AssassinKill: var toDie = Utils.PlayerById(reader.ReadByte()); AssassinKill.MurderPlayer(toDie); Assassin.AssassinState.RemainingKills--; AddButton.MaybeHideButtons(); break; case CustomRPC.Teleport: byte teleports = reader.ReadByte(); Dictionary <byte, Vector2> coordinates = new Dictionary <byte, Vector2>(); for (int i = 0; i < teleports; i++) { byte playerId = reader.ReadByte(); Vector2 location = reader.ReadVector2(); coordinates.Add(playerId, location); } Teleporter.TeleportPlayersToCoordinates(coordinates); break; case CustomRPC.Conceal: { PlayerControl concealer = Utils.PlayerById(reader.ReadByte()); PlayerControl concealed = Utils.PlayerById(reader.ReadByte()); Concealer role = Role.GetRole <Concealer>(concealer); role.StartConceal(concealed); break; } case CustomRPC.GoCovert: { PlayerControl covert = Utils.PlayerById(reader.ReadByte()); Covert role = Role.GetRole <Covert>(covert); role.GoCovert(); break; } case CustomRPC.SetMimic: var glitchPlayer = Utils.PlayerById(reader.ReadByte()); var mimicPlayer = Utils.PlayerById(reader.ReadByte()); var glitchRole = Role.GetRole <Glitch>(glitchPlayer); glitchRole.MimicTarget = mimicPlayer; glitchRole.IsUsingMimic = true; Utils.Morph(glitchPlayer, mimicPlayer); break; case CustomRPC.RpcResetAnim: var animPlayer = Utils.PlayerById(reader.ReadByte()); var theGlitchRole = Role.GetRole <Glitch>(animPlayer); theGlitchRole.MimicTarget = null; theGlitchRole.IsUsingMimic = false; Utils.Unmorph(theGlitchRole.Player); break; case CustomRPC.GlitchWin: var theGlitch = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Glitch); ((Glitch)theGlitch)?.Wins(); break; case CustomRPC.SetHacked: var hackPlayer = Utils.PlayerById(reader.ReadByte()); if (hackPlayer.PlayerId == PlayerControl.LocalPlayer.PlayerId) { var glitch = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Glitch); ((Glitch)glitch)?.SetHacked(hackPlayer); } break; case CustomRPC.Investigate: { var seer = Utils.PlayerById(reader.ReadByte()); var otherPlayer = Utils.PlayerById(reader.ReadByte()); bool successfulSee = reader.ReadByte() == 1; // TODO: Can this be readBoolean()? Seer role = Role.GetRole <Seer>(seer); role.Investigated.Add(otherPlayer.PlayerId, successfulSee); role.ResetCooldownTimer(); break; } case CustomRPC.SetSeer: new Seer(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Morph: var morphling = Utils.PlayerById(reader.ReadByte()); var morphTarget = Utils.PlayerById(reader.ReadByte()); var morphRole = Role.GetRole <Morphling>(morphling); morphRole.TimeRemaining = CustomGameOptions.MorphlingDuration; morphRole.MorphedPlayer = morphTarget; break; case CustomRPC.SetExecutioner: new Executioner(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetTarget: var executioner = Utils.PlayerById(reader.ReadByte()); var exeTarget = Utils.PlayerById(reader.ReadByte()); var exeRole = Role.GetRole <Executioner>(executioner); exeRole.target = exeTarget; break; case CustomRPC.SetCamouflager: new Camouflager(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Camouflage: var camouflager = Utils.PlayerById(reader.ReadByte()); var camouflagerRole = Role.GetRole <Camouflager>(camouflager); camouflagerRole.TimeRemaining = CustomGameOptions.CamouflagerDuration; Utils.Camouflage(); break; case CustomRPC.SetSpy: new Spy(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.ExecutionerToJester: TargetColor.ExeToJes(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetSnitch: new Snitch(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetMiner: new Miner(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Mine: var ventId = reader.ReadInt32(); var miner = Utils.PlayerById(reader.ReadByte()); var minerRole = Role.GetRole <Miner>(miner); var pos = reader.ReadVector2(); var zAxis = reader.ReadSingle(); PerformKill.SpawnVent(ventId, minerRole, pos, zAxis); break; case CustomRPC.SetSwooper: new Swooper(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Swoop: var swooper = Utils.PlayerById(reader.ReadByte()); var swooperRole = Role.GetRole <Swooper>(swooper); swooperRole.TimeRemaining = CustomGameOptions.SwoopDuration; swooperRole.Swoop(); break; case CustomRPC.SetGrenadier: new Grenadier(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.FlashGrenade: PlayerControl grenadier = Utils.PlayerById(reader.ReadByte()); Grenadier grenadierRole = Role.GetRole <Grenadier>(grenadier); grenadierRole.TimeRemaining = CustomGameOptions.GrenadeDuration; grenadierRole.Flash(); break; case CustomRPC.SetTiebreaker: new Tiebreaker(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetDrunk: new Drunk(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetArsonist: new Arsonist(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Douse: var arsonist = Utils.PlayerById(reader.ReadByte()); var douseTarget = Utils.PlayerById(reader.ReadByte()); var arsonistRole = Role.GetRole <Arsonist>(arsonist); arsonistRole.DousedPlayers.Add(douseTarget.PlayerId); arsonistRole.ResetCooldownTimer(); break; case CustomRPC.Ignite: var theArsonist = Utils.PlayerById(reader.ReadByte()); var theArsonistRole = Role.GetRole <Arsonist>(theArsonist); global::TownOfUs.NeutralRoles.ArsonistMod.PerformKill.Ignite(theArsonistRole); break; case CustomRPC.ArsonistWin: var theArsonistTheRole = Role.AllRoles.FirstOrDefault(x => x.RoleType == RoleEnum.Arsonist); ((Arsonist)theArsonistTheRole)?.Wins(); break; case CustomRPC.ArsonistLose: foreach (var role in Role.AllRoles) { if (role.RoleType == RoleEnum.Arsonist) { ((Arsonist)role).Loses(); } } break; case CustomRPC.SetImpostor: new Impostor(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCrewmate: new Crewmate(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SyncCustomSettings: Rpc.ReceiveRpc(reader); break; case CustomRPC.SetAltruist: new Altruist(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetProphet: new Prophet(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCovert: new Covert(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetBigBoi: new BigBoiModifier(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.AltruistRevive: { readByte1 = reader.ReadByte(); var altruistPlayer = Utils.PlayerById(readByte1); var altruistRole = Role.GetRole <Altruist>(altruistPlayer); readByte = reader.ReadByte(); var theDeadBodies = Object.FindObjectsOfType <DeadBody>(); foreach (var body in theDeadBodies) { if (body.ParentId == readByte) { if (body.ParentId == PlayerControl.LocalPlayer.PlayerId) { Coroutines.Start(Utils.FlashCoroutine(altruistRole.Color, CustomGameOptions.ReviveDuration, 0.5f)); } Coroutines.Start( global::TownOfUs.CrewmateRoles.AltruistMod.Coroutine.AltruistRevive(body, altruistRole)); } } break; } case CustomRPC.FixAnimation: { var player = Utils.PlayerById(reader.ReadByte()); player.MyPhysics.ResetMoveState(); player.Collider.enabled = true; player.moveable = true; player.NetTransform.enabled = true; break; } case CustomRPC.SetButtonBarry: new ButtonBarry(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCoroner: new Coroner(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetCarnivore: new Carnivore(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.BarryButton: var buttonBarry = Utils.PlayerById(reader.ReadByte()); if (AmongUsClient.Instance.AmHost) { MeetingRoomManager.Instance.reporter = buttonBarry; MeetingRoomManager.Instance.target = null; AmongUsClient.Instance.DisconnectHandlers.AddUnique(MeetingRoomManager.Instance .Cast <IDisconnectHandler>()); if (ShipStatus.Instance.CheckTaskCompletion()) { return; } DestroyableSingleton <HudManager> .Instance.OpenMeetingRoom(buttonBarry); buttonBarry.RpcStartMeeting(null); } break; case CustomRPC.CoronerReveal: { PlayerControl player = Utils.PlayerById(reader.ReadByte()); Coroner coroner = Modifier.GetModifier <Coroner>(player); byte eatenId = reader.ReadByte(); coroner.Reveal(eatenId); break; } case CustomRPC.CarnivoreEat: { PlayerControl player = Utils.PlayerById(reader.ReadByte()); Carnivore carnivore = Modifier.GetModifier <Carnivore>(player); byte eatenId = reader.ReadByte(); carnivore.Eat(eatenId); break; } case CustomRPC.SetUndertaker: new Undertaker(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.Drag: { readByte1 = reader.ReadByte(); var dienerPlayer = Utils.PlayerById(readByte1); var dienerRole = Role.GetRole <Undertaker>(dienerPlayer); readByte = reader.ReadByte(); var dienerBodies = Object.FindObjectsOfType <DeadBody>(); foreach (var body in dienerBodies) { if (body.ParentId == readByte) { dienerRole.CurrentlyDragging = body; } } break; } case CustomRPC.Drop: { byte undertakerId = reader.ReadByte(); Vector2 deadBodyVector = reader.ReadVector2(); var dienerPlayer2 = Utils.PlayerById(undertakerId); var dienerRole2 = Role.GetRole <Undertaker>(dienerPlayer2); var body = dienerRole2.CurrentlyDragging; dienerRole2.CurrentlyDragging = null; body.TruePosition.Set(deadBodyVector.x, deadBodyVector.y); break; } case CustomRPC.SetUnderdog: new Underdog(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetTeleporter: new Teleporter(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetConcealer: new Concealer(Utils.PlayerById(reader.ReadByte())); break; case CustomRPC.SetPhantom: readByte = reader.ReadByte(); SetPhantom.WillBePhantom = readByte == byte.MaxValue ? null : Utils.PlayerById(readByte); break; case CustomRPC.PhantomDied: var phantom = SetPhantom.WillBePhantom; Role.RoleDictionary.Remove(phantom.PlayerId); var phantomRole = new Phantom(phantom); phantomRole.RegenTask(); phantom.gameObject.layer = LayerMask.NameToLayer("Players"); SetPhantom.RemoveTasks(phantom); SetPhantom.AddCollider(phantomRole); PlayerControl.LocalPlayer.MyPhysics.ResetMoveState(); System.Console.WriteLine("Become Phantom - Users"); break; case CustomRPC.CatchPhantom: var phantomPlayer = Utils.PlayerById(reader.ReadByte()); Role.GetRole <Phantom>(phantomPlayer).Caught = true; break; case CustomRPC.PhantomWin: Role.GetRole <Phantom>(Utils.PlayerById(reader.ReadByte())).CompletedTasks = true; break; case CustomRPC.AddMayorVoteBank: Role.GetRole <Mayor>(Utils.PlayerById(reader.ReadByte())).VoteBank += reader.ReadInt32(); break; } }
// Update is called once per frame void Update() { delay -= Time.deltaTime; if ((delay <= 0.0f) && (currentRing == null)) { currentRing = (GameObject)GameObject.Instantiate(ringPrefab, ringPlacement.position, ringRotation); TargetColor tc = currentRing.GetComponentInChildren <TargetColor>(); int colorIndex = randomMaterials[Random.Range(0, randomMaterials.Length)]; //currentRing.renderer.material = materials[colorIndex]; tc.setColorIndex(colorIndex); tc.setMaterial(materials[colorIndex]); delay = 0f; } if (currentRing != null) { if (Input.GetMouseButton(0)) { // Add force up to max throwForceTime += Time.deltaTime; throwForce = Mathf.Lerp(minThrowForce, maxThrowForce, throwForceTime); powerMeter.setLevel(Mathf.FloorToInt(throwForce / 200)); } if (Input.GetMouseButtonUp(0)) { // Throw ring Rigidbody rb = currentRing.GetComponent <Rigidbody>(); rb.isKinematic = false; rb.AddForce(mouselookObject.transform.forward * throwForce); currentRing = null; delay = delayAmount; throwForceTime = 0f; powerMeter.setLevel(0); } } if (Input.GetMouseButton(1)) { //ringRotation = ringRotation * Quaternion.AngleAxis(Input.GetAxis("Mouse X") * mouseMultiplier, Vector3.up); ringRotation = ringRotation * Quaternion.AngleAxis(Input.GetAxis("Mouse Y") * mouseMultiplier, Vector3.right); if (currentRing != null) { currentRing.transform.rotation = mouselookObject.transform.rotation * ringRotation; } } else { mouselookX = Mathf.Clamp(mouselookX - (Input.GetAxis("Mouse Y") * mouseMultiplier), minMouselookX, maxMouselookX); mouselookY = Mathf.Clamp(mouselookY + (Input.GetAxis("Mouse X") * mouseMultiplier), minMouselookY, maxMouselookY); mouselookObject.transform.localEulerAngles = new Vector3(mouselookX, mouselookY, 0f); if (currentRing != null) { currentRing.transform.position = ringPlacement.position; currentRing.transform.rotation = mouselookObject.transform.rotation * ringRotation; } } }
public GridRow(double weightR, double weightG, double weightB, double result, TargetColor color) { this.weightR = String.Format("{0:0.000}", weightR); this.weightG = String.Format("{0:0.000}", weightG); this.weightB = String.Format("{0:0.000}", weightB); this.color = color.ToString(); this.result = String.Format("{0:0.000}", result); }