void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(this);
        }

        if (gamepalyCanvas != null)
        {
            gamepalyCanvas.SetActive(true);
        }

        readyToPlay = false;

        saveAndLoadObj = GetComponent <GameSaveLoadWorker>();

        #region Setting Quantity Group



        #endregion

        LoadCost();

        LoadValues();

        #region Setting up the prefab pool List

        for (int i = 0; i < numOfMediumGolds; i++)
        {
            GameObject mediumGold = (GameObject)Instantiate(goldDrops[0], lootSpawn.position, lootSpawn.rotation);

            mediumGold.SetActive(false);
            goldDropsMedium.Add(mediumGold);
        }
        for (int i = 0; i < numOfLargeGolds; i++)
        {
            GameObject largeGold = (GameObject)Instantiate(goldDrops[1], lootSpawn.position, lootSpawn.rotation);

            largeGold.SetActive(false);
            goldDropsLarge.Add(largeGold);
        }
        for (int i = 0; i < numOfGiantGolds; i++)
        {
            GameObject giantGold = (GameObject)Instantiate(goldDrops[2], lootSpawn.position, lootSpawn.rotation);

            giantGold.SetActive(false);
            goldDropsGiant.Add(giantGold);
        }

        payouts = new List <double>();

        #endregion
    }
Ejemplo n.º 2
0
    void Awake()
    {
        tapMaster = TapTapScript.GetInstance();
        anim      = GetComponent <Animator>();

        goldShards = new List <GameObject>();

        for (int i = 0; i < numOfGoldShards; i++)
        {
            GameObject shard = (GameObject)Instantiate(goldImpactPrefab, impactSpawnLocation.position, impactSpawnLocation.rotation);

            goldShards.Add(shard);
        }
    }