Ejemplo n.º 1
0
    public void Shoot(Vector3 _dir)
    {
        m_rigibody.AddForce(_dir * ShootSpeed);
        Ray        ray = new Ray(transform.position, _dir);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, ShootDis, HitLayerMask))
        {
            TankController con = hit.transform.GetComponent <TankController>();
            con.Die();
            Owner.GetComponent <TankController>().KillSomeOne();
        }
    }