// Token: 0x06001FE4 RID: 8164 RVA: 0x003CC5CC File Offset: 0x003CA7CC public void UpdateBtnStyle() { TalentTbl recordByKey = DataManager.Instance.TalentData.GetRecordByKey((ushort)this.TalentID); this.SetBtnStyle((byte)this.ConfirmBtn.m_BtnID3, recordByKey.LevelMax); }
// Token: 0x06001FE5 RID: 8165 RVA: 0x003CC60C File Offset: 0x003CA80C private void SetBtnStyle(byte state, byte MaxLevel) { byte level = GUIManager.Instance.BuildingData.GetBuildData(8, 0).Level; DataManager instance = DataManager.Instance; if ((state & 1) > 0) { TalentTbl recordByKey = instance.TalentData.GetRecordByKey((ushort)this.TalentID); this.ConfirmBtn.m_BtnID1 = 4; this.ConfirmBtn.m_BtnID2 = (int)recordByKey.NeedTalentID; this.ConfirmBtn.m_BtnID4 = (int)(recordByKey.NeedTalentLv - instance.GetTalentLevel(recordByKey.NeedTalentID, this.SaveSlot)); this.ConfirmBtn.m_BtnID3 = (int)instance.CheckTalentState(recordByKey.NeedTalentID, this.SaveSlot, (byte)this.ConfirmBtn.m_BtnID4); this.ResetBtn.gameObject.SetActive(false); this.ConfirmMaxBtn.gameObject.SetActive(false); this.ConfirmRect.anchoredPosition = new Vector2(4f, this.ConfirmRect.anchoredPosition.y); this.ConfirmRect.sizeDelta = new Vector2(232f, this.ConfirmRect.sizeDelta.y); this.PointIcon.gameObject.SetActive(false); this.LockIcon.gameObject.SetActive(true); this.LearnText.text = instance.mStringTable.GetStringByID(10030u); this.NeedPointText.text = string.Empty; } else if (level < 16) { this.ConfirmBtn.m_BtnID1 = 2; this.ConfirmBtn.m_BtnID2 = this.TalentID; this.ConfirmBtn.m_BtnID3 = (int)state; this.ConfirmBtn.m_BtnID4 = 1; this.ConfirmMaxBtn.gameObject.SetActive(false); this.ConfirmRect.anchoredPosition = new Vector2(4f, this.ConfirmRect.anchoredPosition.y); this.ConfirmRect.sizeDelta = new Vector2(232f, this.ConfirmRect.sizeDelta.y); this.PointIcon.gameObject.SetActive(true); this.LockIcon.gameObject.SetActive(false); this.LearnText.text = instance.mStringTable.GetStringByID(1506u); this.UpdateResetBtnState(instance.GetTalentLevel((ushort)this.TalentID, this.SaveSlot)); } else { this.ConfirmBtn.m_BtnID1 = 2; this.ConfirmBtn.m_BtnID2 = this.TalentID; this.ConfirmBtn.m_BtnID3 = (int)state; this.ConfirmBtn.m_BtnID4 = 1; this.ConfirmMaxBtn.gameObject.SetActive(true); this.ConfirmMaxBtn.m_BtnID2 = this.TalentID; instance.GetNeedTalentPoint((ushort)this.TalentID, ref MaxLevel, this.SaveSlot); this.ConfirmMaxBtn.m_BtnID4 = (int)(MaxLevel - instance.GetTalentLevel((ushort)this.TalentID, this.SaveSlot)); byte addLevel = (byte)Mathf.Clamp(this.ConfirmMaxBtn.m_BtnID4, 1, (int)MaxLevel); this.ConfirmMaxBtn.m_BtnID3 = (int)instance.CheckTalentState((ushort)this.TalentID, this.SaveSlot, addLevel); this.MaxNeedPointStr.ClearString(); this.MaxNeedPointStr.IntToFormat((long)this.ConfirmMaxBtn.m_BtnID4, 1, false); this.MaxNeedPointStr.AppendFormat("{0}"); this.MaxNeedPointText.text = this.MaxNeedPointStr.ToString(); this.MaxNeedPointText.SetAllDirty(); this.MaxNeedPointText.cachedTextGenerator.Invalidate(); if (this.SaveSlot > 0) { this.ConfirmRect.anchoredPosition = new Vector2(-44f, this.ConfirmRect.anchoredPosition.y); this.ConfirmRect.sizeDelta = new Vector2(165f, this.ConfirmRect.sizeDelta.y); } else { this.ConfirmRect.anchoredPosition = new Vector2(-105f, this.ConfirmRect.anchoredPosition.y); this.ConfirmRect.sizeDelta = new Vector2(180f, this.ConfirmRect.sizeDelta.y); this.ConfirmMaxRect.anchoredPosition = new Vector2(110f, this.ConfirmMaxRect.anchoredPosition.y); } this.UpdateResetBtnState(instance.GetTalentLevel((ushort)this.TalentID, this.SaveSlot)); this.ConfirmMaxRect.sizeDelta = this.ConfirmRect.sizeDelta; this.PointIcon.gameObject.SetActive(true); this.LockIcon.gameObject.SetActive(false); this.LearnText.text = instance.mStringTable.GetStringByID(1506u); } ColorBlock colors = this.ConfirmBtn.colors; if ((state & 1) > 0) { this.Black.gameObject.SetActive(true); this.Lock.gameObject.SetActive(true); } else { this.Black.gameObject.SetActive(false); this.Lock.gameObject.SetActive(false); } colors.highlightedColor = colors.normalColor; this.ConfirmBtn.colors = colors; }
// Token: 0x06001FE3 RID: 8163 RVA: 0x003CBFE8 File Offset: 0x003CA1E8 public void UpdateTalentInfo() { DataManager instance = DataManager.Instance; TalentTbl recordByKey = instance.TalentData.GetRecordByKey((ushort)this.TalentID); byte talentLevel = instance.GetTalentLevel(recordByKey.TalentID, this.SaveSlot); this.TalentName.text = instance.mStringTable.GetStringByID((uint)recordByKey.NameID); float num = 163f / (float)recordByKey.LevelMax; Vector2 sizeDelta = this.DegreeRect.sizeDelta; sizeDelta.x = num * (float)talentLevel; this.DegreeRect.sizeDelta = sizeDelta; this.LevelStr.ClearString(); this.LevelStr.IntToFormat((long)talentLevel, 1, false); this.LevelStr.IntToFormat((long)recordByKey.LevelMax, 1, false); if (GUIManager.Instance.IsArabic) { this.LevelStr.AppendFormat("{1}/{0}"); } else { this.LevelStr.AppendFormat("{0}/{1}"); } this.LevelText.text = this.LevelStr.ToString(); this.LevelText.SetAllDirty(); this.LevelText.cachedTextGenerator.Invalidate(); this.GraphicID = recordByKey.Graphic; if (GUIManager.Instance.TechMaterial == null) { this.TalentIcon.enabled = false; } else { this.TalentIcon.sprite = GUIManager.Instance.GetTechSprite(this.GraphicID); this.TalentIcon.material = GUIManager.Instance.TechMaterial; this.TalentIcon.enabled = true; } this.NeedPointStr.ClearString(); this.EffectStr.ClearString(); this.EffectNextStr.ClearString(); this.ContentStr.ClearString(); uint num2 = 0u; byte level = Math.Max(1, talentLevel); TalentLevelTbl talentLevelTbl; if (instance.GetTalentLevelupData(out talentLevelTbl, (ushort)this.TalentID, level)) { if (talentLevel > 0) { num2 += (uint)talentLevelTbl.EffectVal; } CString cstring = StringManager.Instance.StaticString1024(); if (talentLevel == 0 && recordByKey.NeedTalentID > 0) { this.EffectStr.IntToFormat((long)recordByKey.NeedTalentLv, 1, false); this.EffectStr.StringToFormat(instance.mStringTable.GetStringByID((uint)instance.TalentData.GetRecordByKey(recordByKey.NeedTalentID).NameID)); this.EffectStr.AppendFormat(instance.mStringTable.GetStringByID(1510u)); } else if (talentLevelTbl.Effect <= 1000) { if (num2 > 0u) { GameConstants.GetEffectValue(cstring, talentLevelTbl.Effect, 0u, 6, num2); this.EffectStr.StringToFormat(cstring); this.EffectStr.AppendFormat(instance.mStringTable.GetStringByID(5012u)); } } else { GameConstants.GetEffectValue(cstring, talentLevelTbl.Effect, 0u, 7, num2); this.EffectStr.StringToFormat(cstring); this.EffectStr.AppendFormat(instance.mStringTable.GetStringByID(5012u)); } this.EffectText.text = this.EffectStr.ToString(); this.EffectText.SetAllDirty(); this.EffectText.cachedTextGenerator.Invalidate(); GameConstants.GetEffectValue(this.ContentStr, talentLevelTbl.Effect, num2, 0, 0f); this.ContText.text = this.ContentStr.ToString(); this.ContText.SetAllDirty(); this.ContText.cachedTextGenerator.Invalidate(); } if (talentLevel < recordByKey.LevelMax && instance.GetTalentLevelupData(out talentLevelTbl, (ushort)this.TalentID, talentLevel + 1)) { num2 = (uint)((ushort)((uint)talentLevelTbl.EffectVal - num2)); CString cstring2 = StringManager.Instance.StaticString1024(); if (talentLevelTbl.Effect <= 1000) { GameConstants.GetEffectValue(cstring2, talentLevelTbl.Effect, 0u, 6, num2); } else { GameConstants.GetEffectValue(cstring2, talentLevelTbl.Effect, 0u, 7, num2); } GameConstants.GetEffectValue(this.ContentStr, talentLevelTbl.Effect, num2, 0, 0f); this.ContText.text = this.ContentStr.ToString(); this.ContText.SetAllDirty(); this.ContText.cachedTextGenerator.Invalidate(); this.EffectNextStr.StringToFormat(cstring2); this.EffectNextStr.AppendFormat(instance.mStringTable.GetStringByID(5013u)); this.EffectNextText.text = this.EffectNextStr.ToString(); this.EffectNextText.SetAllDirty(); this.EffectNextText.cachedTextGenerator.Invalidate(); this.NeedPointStr.IntToFormat((long)talentLevelTbl.NeedPoint, 1, false); this.NeedPointStr.AppendFormat("{0}"); this.NeedPointText.text = this.NeedPointStr.ToString(); this.NeedPointText.SetAllDirty(); this.NeedPointText.cachedTextGenerator.Invalidate(); this.LearnTrans.gameObject.SetActive(true); this.ResearchFull.gameObject.SetActive(false); this.FullFrame.gameObject.SetActive(false); this.Frame.gameObject.SetActive(true); } else { this.EffectNextText.text = string.Empty; this.LearnTrans.gameObject.SetActive(false); this.ResearchFull.gameObject.SetActive(true); this.FullFrame.gameObject.SetActive(true); this.Frame.gameObject.SetActive(false); this.ResetBtn.gameObject.SetActive(true); this.ResetStateImg.color = Color.white; } this.SetBtnStyle(instance.CheckTalentState((ushort)this.TalentID, this.SaveSlot, 1), recordByKey.LevelMax); }