Ejemplo n.º 1
0
        public override void CreateTailConnector()
        {
            base.CreateTailConnector();

            if (TailToNext != null)
            {
                if (Game.IsNoteColored)
                {
                    TailToNext.Color = new Color32(ColorKey.r, ColorKey.g, ColorKey.b, ColorKey.a);
                }
                else
                {
                    TailToNext.Color = new Color32(255, 255, 0, 255);
                }

                if (Mode.Equals(NoteInfo.LongNoteStart))
                {
                    TailToNext.SetEndPos(Game.Dispensor.Notes[NextNoteID].StartPos, 0, SizeInPixel * (140f / 100) * 1f / 2);
                }
                else if (Mode.Equals(NoteInfo.SlideNoteStart) || Mode.Equals(NoteInfo.SlideNoteCheckpoint))
                {
                    TailToNext.SetStartPos(StartPos, 0f, SizeInPixel * (140f / 100) * 1f / 2);
                    TailToNext.SetEndPos(StartPos, 0f, SizeInPixel * (140f / 100) * 1f / 2);
                }
            }

            if (Mode.Equals(NoteInfo.SlideNoteCheckpoint))
            {
                Game.Dispensor.VisibleNoteCount--;
            }

            TailCreated = true;
        }
Ejemplo n.º 2
0
        public override void CreateTailConnector()
        {
            base.CreateTailConnector();

            if (TailToNext != null)
            {
                if (Game.IsNoteColored)
                {
                    TailToNext.Color = new Color32(ColorKey.r, ColorKey.g, ColorKey.b, 180);
                }
                else
                {
                    TailToNext.Color = new Color32(255, 255, 255, 180);
                }

                if (Mode.Equals(NoteInfo.LongNoteStart))
                {
                    TailToNext.SetEndPos(Game.Dispensor.Notes[NextNoteID].StartPos, 0, 0);
                }
                else if (Mode.Equals(NoteInfo.SlideNoteStart) || Mode.Equals(NoteInfo.SlideNoteCheckpoint))
                {
                    TailToNext.SetStartPos(StartPos, 0f, 0);
                    TailToNext.SetEndPos(Game.Dispensor.Notes[NextNoteID].StartPos, 0f, 0);
                }
            }

            TailCreated = true;
        }
Ejemplo n.º 3
0
        public override void CreateTailConnector()
        {
            base.CreateTailConnector();

            if (TailToNext != null)
            {
                if (Game.IsNoteColored)
                {
                    TailToNext.Color = new Color32(ColorKey.r, ColorKey.g, ColorKey.b, 180);
                }
                else
                {
                    TailToNext.Color = new Color32(255, 255, 255, 180);
                }

                if (Mode.Equals(NoteInfo.LongNoteStart))
                {
                    TailToNext.SetEndPos(Game.Dispensor.Notes[NextNoteID].StartPos, 0, 0);
                }
                else if (Mode.Equals(NoteInfo.SlideNoteStart) || Mode.Equals(NoteInfo.SlideNoteCheckpoint))
                {
                    TailToNext.SetStartPos(StartPos, 0f, 0);
                    TailToNext.SetEndPos(Game.Dispensor.Notes[NextNoteID].StartPos, 0f, 0);
                }
            }

            if (!Flick.Equals(FlickMode.None))
            {
                GameObject MyConnector = Instantiate(Game.BaseConnector) as GameObject;
                MyConnector.name        = "c" + ID.ToString();
                ConnectorToNext         = MyConnector.GetComponent <ImprovedConnector>();
                ConnectorToNext.OwnerID = ID;
                if (Game.IsNoteColored)
                {
                    ConnectorToNext.MainRenderer.material.color = new Color32(ColorKey.r, ColorKey.g, ColorKey.b, 180);
                }
                ConnectorToNext.EndPos   = Game.Dispensor.Notes[NextNoteID].StartPos;
                ConnectorToNext.EndScale = 0;
                Game.Dispensor.Notes[NextNoteID].ConnectorsFromPrevious.Add(ConnectorToNext);
            }

            TailCreated = true;
        }
Ejemplo n.º 4
0
        protected override void MovePhase()
        {
            base.MovePhase();

            if (gameObject.activeSelf)
            {
                float ProgressBy100 = CurrentFrame * Speed;
                float ProgressBy1   = ProgressBy100 / 100;
                if (!IsHit && (!Mode.Equals(NoteInfo.SlideNoteStart) || (Mode.Equals(NoteInfo.SlideNoteStart) && Game.Frame < ReachFrame)))
                {
                    float cX = NotePath.GetPlatinumX(StartPos.x, EndPos.x, ProgressBy1);
                    float cY = NotePath.GetPlatinumY(StartPos.y, EndPos.y, ProgressBy1);
                    CurrentPos = new Vector3(cX, cY, CurrentPos.z);
                    Body.anchoredPosition3D = CurrentPos;
                    BeforePos = CurrentPos;
                }

                if (!Game.Paused)
                {
                    if (Mode.Equals(NoteInfo.LongNoteStart) && !IsHit)
                    {
                        TailToNext.SetStartPos(Body.anchoredPosition3D, ProgressBy1, SizeInPixelNext * (140f / 100));
                    }
                    if ((Mode.Equals(NoteInfo.SlideNoteStart) || Mode.Equals(NoteInfo.SlideNoteCheckpoint) && TailToNext != null))
                    {
                        TailToNext.SetStartPos(Body.anchoredPosition3D, (Mode.Equals(NoteInfo.SlideNoteStart) && Game.Frame >= ReachFrame) ? 1 : ProgressBy1, SizeInPixelNext * (140f / 100), (Game.Frame - LastSlideReachFrame) / (Game.Dispensor.Notes[NextNoteID].ReachFrame - LastSlideReachFrame));
                    }
                    if (TailsFromPrevious.Count > 0)
                    {
                        for (int i = 0; i < TailsFromPrevious.Count; i++)
                        {
                            if (TailsFromPrevious[i] != null)
                            {
                                TailsFromPrevious[i].SetEndPos(Body.anchoredPosition3D, CurrentFrame * Speed > 100 ? 1 : ProgressBy1, SizeInPixelPrev * (140f / 100));
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 5
0
        protected void Hit(Vector3 pos, int finger)
        {
            if ((Mode.Equals(NoteInfo.LongNoteEnd) || Mode.Equals(NoteInfo.SlideNoteEnd)))
            {
                if (!Game.Dispensor.Notes[PreviousTailID].IsHit)
                {
                    return;
                }
            }
            if ((Mode.Equals(NoteInfo.SlideNoteCheckpoint) || Mode.Equals(NoteInfo.SlideNoteEnd)))
            {
                int Count = 0;
                for (int i = 0; i < PreviousNoteIDs.Count; i++)
                {
                    if (Game.Dispensor.Notes[PreviousNoteIDs[i]].Mode.Equals(NoteInfo.SlideNoteStart))
                    {
                        Count++;
                    }
                }
                if (Count.Equals(0))
                {
                    return;
                }
            }
            if (pos.y < BorderUp && pos.y >= BorderDown && pos.x >= FlickBorderLeft && pos.x < FlickBorderRight && !IsHit)
            {
                if (Game.Judger.HitJudge(Game.Mode, Mode, Flick, CurrentFrame, RunningFrames, true))
                {
                    TouchedFinger = finger;
                    if (Flick.Equals(FlickMode.None))
                    {
                        Game.Judger.TapHitted[EndLine] = true;
                    }
                    else
                    {
                        Game.Judger.SetFlickHitted(Flick, EndLine);
                    }
                    IsHit = true;
                    if (!Mode.Equals(NoteInfo.SlideNoteStart))
                    {
                        gameObject.GetComponent <Image>().color = Color.clear;
                    }
                    Game.ShortEffectPlay(Mathf.RoundToInt(EndLine), SizeInPixel > 150 ? true : false);

                    if (Mode.Equals(NoteInfo.LongNoteEnd))
                    {
                        Game.Dispensor.Notes[TailsFromPrevious[0].OwnerID].Erase();
                    }
                    if (Mode.Equals(NoteInfo.LongNoteStart))
                    {
                        Body.anchoredPosition3D = EndPos;
                        TailToNext.SetStartPos(Body.anchoredPosition3D, 1, SizeInPixel * (140f / 100) * 1);
                        IsSlideHolding = true;
                        OwnAnimator.Play("HoldEffect");
                    }
                    else if (Mode.Equals(NoteInfo.SlideNoteStart))
                    {
                        Game.Judger.NoteQueue[EndLine].Remove(ID);
                        IsSlideHolding = true;
                        OwnAnimator.Play("HoldEffect");
                        if (Game.Frame < ReachFrame)
                        {
                            Body.anchoredPosition3D = EndPos;
                            SlideFrameCalibrator    = RunningFrames - CurrentFrame;
                            LastSlideReachFrame     = Game.Frame;
                        }
                    }
                    else
                    {
                        Erase();
                    }
                }
            }
        }
Ejemplo n.º 6
0
        protected override void MovePhase()
        {
            base.MovePhase();

            if (gameObject.activeSelf)
            {
                float ProgressBy100 = CurrentFrame * Speed;
                float ProgressBy1   = ProgressBy100 / 100;
                if (!IsHit && (!Mode.Equals(NoteInfo.SlideNoteStart) || (Mode.Equals(NoteInfo.SlideNoteStart) && Game.Frame < ReachFrame)))
                {
                    float cX = NotePath.GetStarlightX(StartPos.x, EndPos.x, ProgressBy1);
                    float cY = NotePath.GetStarlightY(ProgressBy100);
                    CurrentPos = new Vector3(cX, cY, CurrentPos.z);
                    Body.anchoredPosition3D = CurrentPos;
                    Body.localScale         = new Vector3(NotePath.GetStarlightScale(ProgressBy1), NotePath.GetStarlightScale(ProgressBy1), 1);
                    BeforePos = CurrentPos;
                }
                else if (Mode.Equals(NoteInfo.SlideNoteStart) && !Game.Paused && (IsHit || Game.Frame >= ReachFrame))
                {
                    Body.anchoredPosition3D += new Vector3(((Game.Dispensor.Notes[NextNoteID].EndPos.x - EndPos.x) / ((SlideFrameDistance + SlideFrameCalibrator) / 60)) * Time.deltaTime, 0);
                    if (IsHit)
                    {
                        FlickBorderLeft  = Body.anchoredPosition3D.x - 98;
                        FlickBorderRight = Body.anchoredPosition3D.x + 98;
                    }
                }

                if (!Game.Paused)
                {
                    if (!Flick.Equals(FlickMode.None) && ConnectorToNext != null && ConnectorToNext.gameObject.activeSelf)
                    {
                        ConnectorToNext.StartPos   = Body.anchoredPosition3D;
                        ConnectorToNext.StartScale = Body.localScale.x * 120;
                    }
                    if (!Flick.Equals(FlickMode.None) && ConnectorsFromPrevious.Count > 0)
                    {
                        for (int i = 0; i < ConnectorsFromPrevious.Count; i++)
                        {
                            if (ConnectorsFromPrevious[i] != null && !Game.Dispensor.Notes[ConnectorsFromPrevious[i].OwnerID].IsHit)
                            {
                                ConnectorsFromPrevious[i].EndPos   = Body.anchoredPosition3D;
                                ConnectorsFromPrevious[i].EndScale = Body.localScale.x * 120;
                            }
                            if (ConnectorsFromPrevious[i] != null && Game.Dispensor.Notes[ConnectorsFromPrevious[i].OwnerID].IsHit)
                            {
                                ConnectorsFromPrevious[i].gameObject.SetActive(false);
                            }
                        }
                    }
                    if (Mode.Equals(NoteInfo.LongNoteStart) && !IsHit)
                    {
                        TailToNext.SetStartPos(Body.anchoredPosition3D, ProgressBy1, SizeInPixel * (140f / 100));
                    }
                    if ((Mode.Equals(NoteInfo.SlideNoteStart) || Mode.Equals(NoteInfo.SlideNoteCheckpoint) && TailToNext != null))
                    {
                        TailToNext.SetStartPos(Body.anchoredPosition3D, (Mode.Equals(NoteInfo.SlideNoteStart) && Game.Frame >= ReachFrame) ? 1 : ProgressBy1, SizeInPixel * (140f / 100), (Game.Frame - LastSlideReachFrame) / (Game.Dispensor.Notes[NextNoteID].ReachFrame - LastSlideReachFrame));
                    }
                    if (TailsFromPrevious.Count > 0)
                    {
                        for (int i = 0; i < TailsFromPrevious.Count; i++)
                        {
                            if (TailsFromPrevious[i] != null)
                            {
                                TailsFromPrevious[i].SetEndPos(Body.anchoredPosition3D, CurrentFrame * Speed > 100 ? 1 : ProgressBy1, SizeInPixel * (140f / 100));
                            }
                        }
                    }
                }
            }
        }
Ejemplo n.º 7
0
        protected override void MovePhase()
        {
            base.MovePhase();

            if (gameObject.activeSelf)
            {
                float ProgressBy100 = CurrentFrame * Speed;
                float ProgressBy1   = ProgressBy100 / 100;
                if (!IsHit && (!Mode.Equals(NoteInfo.SlideNoteStart) || (Mode.Equals(NoteInfo.SlideNoteStart) && Game.Frame < ReachFrame)))
                {
                    if (Game.Mode.Equals(GameMode.Theater2P))
                    {
                        float cX = NotePath.GetTheaterX(StartPos.x, EndPos.x, ProgressBy1);
                        float cY = NotePath.GetTheaterPortY(ProgressBy100);
                        CurrentPos = new Vector3(cX, cY, CurrentPos.z);
                        Body.anchoredPosition3D = CurrentPos;
                        Body.localScale         = new Vector3(NotePath.GetTheaterScale(ProgressBy1), NotePath.GetTheaterScale(ProgressBy1), 1);
                    }
                    else
                    {
                        float cX = NotePath.GetTheaterX(StartPos.x, EndPos.x, ProgressBy1);
                        float cY = NotePath.GetTheaterY(ProgressBy100);
                        CurrentPos = new Vector3(cX, cY, CurrentPos.z);
                        Body.anchoredPosition3D = CurrentPos;
                        Body.localScale         = new Vector3(NotePath.GetTheaterScale(ProgressBy1), NotePath.GetTheaterScale(ProgressBy1), 1);
                    }
                    BeforePos = CurrentPos;
                }
                else if (Mode.Equals(NoteInfo.SlideNoteStart) && !Game.Paused && (IsHit || Game.Frame >= ReachFrame))
                {
                    Body.anchoredPosition3D += new Vector3(((Game.Dispensor.Notes[NextNoteID].EndPos.x - EndPos.x) / ((SlideFrameDistance + SlideFrameCalibrator) / 60)) * Time.deltaTime, 0);
                    if (IsHit)
                    {
                        FlickBorderLeft  = Body.anchoredPosition3D.x - 79;
                        FlickBorderRight = Body.anchoredPosition3D.x + 79;
                    }
                }

                if (!Game.Paused)
                {
                    if (Mode.Equals(NoteInfo.LongNoteStart) && !IsHit)
                    {
                        TailToNext.SetStartPos(Body.anchoredPosition3D, ProgressBy1, SizeInPixelNext * (140f / 100));
                    }
                    if ((Mode.Equals(NoteInfo.SlideNoteStart) || Mode.Equals(NoteInfo.SlideNoteCheckpoint) && TailToNext != null))
                    {
                        TailToNext.SetStartPos(Body.anchoredPosition3D, (Mode.Equals(NoteInfo.SlideNoteStart) && Game.Frame >= ReachFrame) ? 1 : ProgressBy1, SizeInPixelNext * (140f / 100), (Game.Frame - LastSlideReachFrame) / (Game.Dispensor.Notes[NextNoteID].ReachFrame - LastSlideReachFrame));
                        if (!Game.Dispensor.Notes[NextNoteID].IsAppeared)
                        {
                            TailToNext.SetDeltaEndPos((Game.Dispensor.Notes[NextNoteID].StartPos - StartPos) / (SlideFrameDistance + SlideFrameCalibrator), 0, SizeInPixelNext * (140f / 100), (Game.Frame - LastSlideAppearFrame) / (Game.Dispensor.Notes[NextNoteID].AppearFrame - LastSlideAppearFrame));
                        }
                    }
                    if (TailsFromPrevious.Count > 0)
                    {
                        for (int i = 0; i < TailsFromPrevious.Count; i++)
                        {
                            if (TailsFromPrevious[i] != null)
                            {
                                TailsFromPrevious[i].SetEndPos(Body.anchoredPosition3D, CurrentFrame * Speed > 100 ? 1 : ProgressBy1, SizeInPixelPrev * (140f / 100));
                            }
                        }
                    }
                }
            }
        }