Ejemplo n.º 1
0
        private static TagContainer SetupDIContainer(Options options, out GraphicsDevice graphicsDevice)
        {
            var diContainer = new TagContainer();

            diContainer.AddTag(options);

            var graphicsDeviceOptions = new GraphicsDeviceOptions()
            {
                Debug                             = true,
                HasMainSwapchain                  = false,
                PreferDepthRangeZeroToOne         = true,
                PreferStandardClipSpaceYDirection = true,
            };

            graphicsDevice = options.Backend switch
            {
                ZZMapsGraphicsBackend.Vulkan => GraphicsDevice.CreateVulkan(graphicsDeviceOptions),
                ZZMapsGraphicsBackend.D3D11 => GraphicsDevice.CreateD3D11(graphicsDeviceOptions),
                _ => throw new InvalidOperationException($"Unknown backend {options.Backend}")
            };
            diContainer.AddTag(graphicsDevice);
            diContainer.AddTag(graphicsDevice.ResourceFactory);

            var pipelineCollection = new PipelineCollection(graphicsDevice);

            pipelineCollection.AddShaderResourceAssemblyOf <zzre.materials.ModelStandardMaterial>();
            pipelineCollection.AddShaderResourceAssemblyOf <MapStandardMaterial>();
            diContainer.AddTag(pipelineCollection);

            var resourcePools = options.ResourcePath
                                .Select(dirInfo => new FileResourcePool(dirInfo.FullName) as IResourcePool);

            resourcePools = resourcePools.Concat(options.PAK
                                                 .Select(fileInfo => new PAKParallelResourcePool(fileInfo.FullName)));
            var combinedResourcePool = new CombinedResourcePool(resourcePools.Reverse().ToArray());

            diContainer.AddTag <IResourcePool>(combinedResourcePool);

            diContainer.AddTag <IAssetLoader <Texture> >(new RefCachedAssetLoader <Texture>(
                                                             new TextureAssetLoader(diContainer)));
            diContainer.AddTag <IAssetLoader <ClumpBuffers> >(new RefCachedAssetLoader <ClumpBuffers>(
                                                                  new ClumpAssetLoader(diContainer)));

            var mappedDb = new MappedDB();

            for (int i = 1; i <= 6; i++)
            {
                using var tableStream = combinedResourcePool.FindAndOpen($"Data/_fb0x0{i}.fbs");
                if (tableStream == null)
                {
                    continue;
                }
                var table = new Table();
                table.Read(tableStream);
                mappedDb.AddTable(table);
            }
            diContainer.AddTag(mappedDb);

            return(diContainer);
        }