// Use this for initialization
    void Start()
    {
        socketIOCtrl = NetworkCtrl.GetComponent <TableHockeySocketIOController> ();
        this.SetCurrentState(State.WAIT);
        wait_dialogueCanvas.enabled  = true;
        ready_dialogueCanvas.enabled = false;
        end_dialogueCanvas.enabled   = false;
        gamePlayUI.enabled           = false;
        NetworkCtrl.GetComponent <TableHockeySocketIOController> ().name = GameStatusModel.trainee.getId() + "p";


        findChildrenTxt(wait_dialogueCanvas, "Message").text = "서버 접속시도 중...";

        playReadyBtn       = findChildrenBtn(ready_dialogueCanvas, "StartReadyButton");
        playReadyCancelBtn = findChildrenBtn(ready_dialogueCanvas, "StartReadyCancelButton");
        leaveRoomBtn       = findChildrenBtn(ready_dialogueCanvas, "LeaveRoomButton");

        playReadyBtn.interactable       = true;
        leaveRoomBtn.interactable       = true;
        playReadyCancelBtn.interactable = false;
    }
Ejemplo n.º 2
0
 void Start()
 {
     socketIOCtrl = GameObject.Find("NetworkController").GetComponent <TableHockeySocketIOController> ();
 }