// Use this for initialization void Start() { socketIOCtrl = NetworkCtrl.GetComponent <TableHockeySocketIOController> (); this.SetCurrentState(State.WAIT); wait_dialogueCanvas.enabled = true; ready_dialogueCanvas.enabled = false; end_dialogueCanvas.enabled = false; gamePlayUI.enabled = false; NetworkCtrl.GetComponent <TableHockeySocketIOController> ().name = GameStatusModel.trainee.getId() + "p"; findChildrenTxt(wait_dialogueCanvas, "Message").text = "서버 접속시도 중..."; playReadyBtn = findChildrenBtn(ready_dialogueCanvas, "StartReadyButton"); playReadyCancelBtn = findChildrenBtn(ready_dialogueCanvas, "StartReadyCancelButton"); leaveRoomBtn = findChildrenBtn(ready_dialogueCanvas, "LeaveRoomButton"); playReadyBtn.interactable = true; leaveRoomBtn.interactable = true; playReadyCancelBtn.interactable = false; }
void Start() { socketIOCtrl = GameObject.Find("NetworkController").GetComponent <TableHockeySocketIOController> (); }