// public function to use in car selection ui manu
    public void UpdateLocks()
    {
        rings = GameObject.FindObjectOfType <T_Rings> ();

        for (int a = 0; a < tShop.ringPrice.Length; a++)
        {
            tShop.ringLocks [a].SetActive(true);

            if (PlayerPrefs.GetInt(rings.carID.ToString() + "Ring" + a.ToString()) == 3)
            {
                // Deactivate pre unlocked rings icon
                tShop.ringLocks [a].SetActive(false);
            }
        }
    }
    // public function to use in ring button OnClick() in his inspector
    public void SelectRing(int id)
    {
        if (PlayerPrefs.GetInt(rings.carID.ToString() + "Ring" + id.ToString()) == 3)              // 3=>true , 0=>false

        // Find current car T_Rings component
        {
            rings = GameObject.FindObjectOfType <T_Rings> ();

            // We have 6 rings, and first de activate all rings
            rings.SetRing(0, false);
            rings.SetRing(1, false);
            rings.SetRing(2, false);
            rings.SetRing(3, false);
            rings.SetRing(4, false);
            rings.SetRing(5, false);

            // And then activate current selected ring:
            rings.SetRing(id, true);
            PlayerPrefs.SetInt(rings.carID.ToString() + "RingID", id);

            tShop.ShowWindow(false);
        }
        else            // The current selected ring is not unlocked, We unlock it with reducing money from player total moneys and unlock ring

        // Find current car T_Rings component
        {
            rings = GameObject.FindObjectOfType <T_Rings> ();

            // We have 6 rings, and first de activate all rings
            rings.SetRing(0, false);
            rings.SetRing(1, false);
            rings.SetRing(2, false);
            rings.SetRing(3, false);
            rings.SetRing(4, false);
            rings.SetRing(5, false);

            // And then activate current selected ring:
            rings.SetRing(id, true);


            tShop.carID  = rings.carID;
            tShop.itemID = id;
//			tShop.currentItemPrice.text = tShop.ringPrice[id].ToString();
            tShop.itemType = ItemType.Ring;
            tShop.ShowWindow(true);
        }
    }