// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { TWTransition.FadeIn(() => TWLoading.LoadScene("MainScene")); } }
private void Start() { blurImage.material.SetFloat("_Size", 3.4f); TWAudioController.PlayBGM("InGame"); TWLoading.OnSuccessLoad(() => TWTransition.FadeOut()); Time.timeScale = 1f; }
private void Start() { TWLoading.OnSuccessLoad(() => { TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, 1f, () => OpenPanelRating()); }); }
public void startLevel(string level) { //AudioController.PlaySFX("Button_Click"); //AudioController.PlaySFX("Scene_Transition"); TWAudioController.StopBGMPlayed(); TWTransition.FadeIn(() => TWLoading.LoadScene(level)); }
// Start is called before the first frame update void Start() { TWLoading.OnSuccessLoad(() => { TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_OUT); }); bossIndex = 4; itemIndex = 5; Dialog(); }
public static void RemoveLoading() { TWLoading t = FindObjectOfType <TWLoading>(); if (t != null) { t.DeleteMe(); } }
private void Start() { TWLoading.OnSuccessLoad(() => { fungusController.Init(); TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f); }); ActivateSkipButton(false); instance = this; }
private void Start() { UINavigation.instance.ActiveNavigation(false); TWLoading.OnSuccessLoad(() => TWTransition.FadeOut()); Init(); levelClear = false; instance = this; if (GameVariables.ACTIVE_LEVEL != null) { info = GameVariables.ACTIVE_LEVEL; } }
public static GameObject AddLoading(TWBoard.yes onyes = null, int timeout = 0) { GameObject g = I.AddPbjectWarning(I.Getprefap("Loading")); g.transform.localScale = Vector3.one; if (timeout > 0) { I.StartCoroutine(autorevwlading(timeout)); } TWLoading t = g.GetComponent <TWLoading>(); t.AddYes(onyes); t.d_time = 1.0f / timeout; return(g); }
// Start is called before the first frame update void Start() { GameTime.GlobalTimeScale = 1; GameVariables.GAME_OVER = false; instance = this; TWLoading.OnSuccessLoad(() => { TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f, () => { GameVariables.GAME_FREEZE = false; }); }); PlayBGM(bgm); if (GameData.ActiveItem) { ItemImage(); } }
// Start is called before the first frame update void Start() { if (GameData.ActiveItem) { GameData.ActiveItem.ResetStatusItem(); } //GameData.ActiveBoss = GameData.BossType.UNHOLYCHARIOT; GameTime.GlobalTimeScale = 1; GameVariables.GAME_OVER = false; index = 0; instance = this; TWLoading.OnSuccessLoad(() => { TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f, () => { GameVariables.GAME_FREEZE = false; GameVariables.FREEZE_INPUT = false; }); }); ItemImage(); }
public void EndTimeline() { if (TimelineManager.instance.Director.state != UnityEngine.Playables.PlayState.Playing) { TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, 1f, () => TWLoading.LoadScene("Terrorcopter")); TWAudioController.PlaySFX("UI", "transition"); } }
IEnumerator End() { TimelineManager.instance.Director.Play(); yield return(new WaitForSeconds((float)TimelineManager.instance.Director.duration)); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, 1f, () => TWLoading.LoadScene("Terrorcopter")); }
public void GoToMainMenu() { TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("MainMenu")); TWAudioController.PlaySFX("UI", "transition"); }
public void BackToPanelItem() { GameTime.GlobalTimeScale = 1f; GameVariables.DIALOG_START_MESSAGE = "ITEM_PANEL"; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus")); TWAudioController.PlaySFX("UI", "transition"); }
public void Retry() { TWAudioController.PlaySFX("click"); TWTransition.FadeIn(() => TWLoading.LoadScene(SceneManager.GetActiveScene().name)); }
public void BackToPanelBoss() { GameVariables.DIALOG_START_MESSAGE = "BOSS_PANEL"; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_IN, .5f, () => TWLoading.LoadScene("dialogFungus")); TWAudioController.PlaySFX("UI", "transition"); }
public void BackToMenu() { ItemManager.instance.ItemNull(); GameTime.GlobalTimeScale = 1f; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_IN, .5f, () => TWLoading.LoadScene("MainMenu")); TWAudioController.PlaySFX("UI", "transition"); }
public void BackToPanelBoss() { GameTime.GlobalTimeScale = 1f; GameVariables.DIALOG_START_MESSAGE = "BOSS_PANEL"; BGMStop(); if (GameTrackRate.BossKilled == 4) { TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("ToBeContinued")); TWAudioController.PlaySFX("UI", "transition"); } else { TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus")); TWAudioController.PlaySFX("UI", "transition"); } }
public void BackToMenu() { TWTransition.FadeIn(() => TWLoading.LoadScene("MainMenu")); }
public void Restart() { TWTransition.FadeIn(() => TWLoading.LoadScene("SampleScene")); }
public void MainMenu() { TWAudioController.PlaySFX("click"); Time.timeScale = 1f; TWTransition.FadeIn(() => TWLoading.LoadScene("MainMenu")); }
public void PlayGame() { TWTransition.FadeIn(() => TWLoading.LoadScene("MainScene")); }
public void BackToMenu() { GameTime.GlobalTimeScale = 1f; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("EndingScene")); TWAudioController.PlaySFX("UI", "transition"); }
public void PlayGame() { GameData.FirstPlay = true; GameVariables.DIALOG_START_MESSAGE = "MISSION_START"; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus")); TWAudioController.PlaySFX("UI", "transition"); }
public void Restart(string name) { GameTime.GlobalTimeScale = 1f; TWAudioController.PlaySFX("UI", "click"); TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene(name)); TWAudioController.PlaySFX("UI", "transition"); }
public void Continue() { TWAudioController.PlaySFX("click"); TWTransition.FadeIn(() => TWLoading.LoadScene("LevelSelect")); }