Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.Space))
     {
         TWTransition.FadeIn(() => TWLoading.LoadScene("MainScene"));
     }
 }
 private void Start()
 {
     blurImage.material.SetFloat("_Size", 3.4f);
     TWAudioController.PlayBGM("InGame");
     TWLoading.OnSuccessLoad(() => TWTransition.FadeOut());
     Time.timeScale = 1f;
 }
 private void Start()
 {
     TWLoading.OnSuccessLoad(() =>
     {
         TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, 1f, () => OpenPanelRating());
     });
 }
 public void startLevel(string level)
 {
     //AudioController.PlaySFX("Button_Click");
     //AudioController.PlaySFX("Scene_Transition");
     TWAudioController.StopBGMPlayed();
     TWTransition.FadeIn(() => TWLoading.LoadScene(level));
 }
Ejemplo n.º 5
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 // Start is called before the first frame update
 void Start()
 {
     TWLoading.OnSuccessLoad(() => {
         TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_OUT);
     });
     bossIndex = 4;
     itemIndex = 5;
     Dialog();
 }
Ejemplo n.º 6
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    public static void RemoveLoading()
    {
        TWLoading t = FindObjectOfType <TWLoading>();

        if (t != null)
        {
            t.DeleteMe();
        }
    }
Ejemplo n.º 7
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 private void Start()
 {
     TWLoading.OnSuccessLoad(() =>
     {
         fungusController.Init();
         TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f);
     });
     ActivateSkipButton(false);
     instance = this;
 }
Ejemplo n.º 8
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 private void Start()
 {
     UINavigation.instance.ActiveNavigation(false);
     TWLoading.OnSuccessLoad(() => TWTransition.FadeOut());
     Init();
     levelClear = false;
     instance   = this;
     if (GameVariables.ACTIVE_LEVEL != null)
     {
         info = GameVariables.ACTIVE_LEVEL;
     }
 }
Ejemplo n.º 9
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    public static GameObject AddLoading(TWBoard.yes onyes = null, int timeout = 0)
    {
        GameObject g = I.AddPbjectWarning(I.Getprefap("Loading"));

        g.transform.localScale = Vector3.one;
        if (timeout > 0)
        {
            I.StartCoroutine(autorevwlading(timeout));
        }
        TWLoading t = g.GetComponent <TWLoading>();

        t.AddYes(onyes);
        t.d_time = 1.0f / timeout;
        return(g);
    }
Ejemplo n.º 10
0
 // Start is called before the first frame update
 void Start()
 {
     GameTime.GlobalTimeScale = 1;
     GameVariables.GAME_OVER  = false;
     instance = this;
     TWLoading.OnSuccessLoad(() => {
         TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f, () =>
         {
             GameVariables.GAME_FREEZE = false;
         });
     });
     PlayBGM(bgm);
     if (GameData.ActiveItem)
     {
         ItemImage();
     }
 }
Ejemplo n.º 11
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    // Start is called before the first frame update
    void Start()
    {
        if (GameData.ActiveItem)
        {
            GameData.ActiveItem.ResetStatusItem();
        }
        //GameData.ActiveBoss = GameData.BossType.UNHOLYCHARIOT;
        GameTime.GlobalTimeScale = 1;
        GameVariables.GAME_OVER  = false;
        index    = 0;
        instance = this;
        TWLoading.OnSuccessLoad(() => {
            TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_OUT, .5f, () =>
            {
                GameVariables.GAME_FREEZE  = false;
                GameVariables.FREEZE_INPUT = false;
            });
        });

        ItemImage();
    }
Ejemplo n.º 12
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 public void EndTimeline()
 {
     if (TimelineManager.instance.Director.state != UnityEngine.Playables.PlayState.Playing)
     {
         TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, 1f, () => TWLoading.LoadScene("Terrorcopter"));
         TWAudioController.PlaySFX("UI", "transition");
     }
 }
Ejemplo n.º 13
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    IEnumerator End()
    {
        TimelineManager.instance.Director.Play();
        yield return(new WaitForSeconds((float)TimelineManager.instance.Director.duration));

        TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, 1f, () => TWLoading.LoadScene("Terrorcopter"));
    }
Ejemplo n.º 14
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 public void GoToMainMenu()
 {
     TWAudioController.PlaySFX("UI", "click");
     TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("MainMenu"));
     TWAudioController.PlaySFX("UI", "transition");
 }
Ejemplo n.º 15
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 public void BackToPanelItem()
 {
     GameTime.GlobalTimeScale           = 1f;
     GameVariables.DIALOG_START_MESSAGE = "ITEM_PANEL";
     TWAudioController.PlaySFX("UI", "click");
     TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus"));
     TWAudioController.PlaySFX("UI", "transition");
 }
Ejemplo n.º 16
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 public void Retry()
 {
     TWAudioController.PlaySFX("click");
     TWTransition.FadeIn(() => TWLoading.LoadScene(SceneManager.GetActiveScene().name));
 }
Ejemplo n.º 17
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 public void BackToPanelBoss()
 {
     GameVariables.DIALOG_START_MESSAGE = "BOSS_PANEL";
     TWAudioController.PlaySFX("UI", "click");
     TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_IN, .5f, () => TWLoading.LoadScene("dialogFungus"));
     TWAudioController.PlaySFX("UI", "transition");
 }
Ejemplo n.º 18
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 public void BackToMenu()
 {
     ItemManager.instance.ItemNull();
     GameTime.GlobalTimeScale = 1f;
     TWAudioController.PlaySFX("UI", "click");
     TWTransition.ScreenTransition(TWTransition.TransitionType.DOWN_IN, .5f, () => TWLoading.LoadScene("MainMenu"));
     TWAudioController.PlaySFX("UI", "transition");
 }
Ejemplo n.º 19
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    public void BackToPanelBoss()
    {
        GameTime.GlobalTimeScale           = 1f;
        GameVariables.DIALOG_START_MESSAGE = "BOSS_PANEL";
        BGMStop();

        if (GameTrackRate.BossKilled == 4)
        {
            TWAudioController.PlaySFX("UI", "click");
            TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("ToBeContinued"));
            TWAudioController.PlaySFX("UI", "transition");
        }
        else
        {
            TWAudioController.PlaySFX("UI", "click");
            TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus"));
            TWAudioController.PlaySFX("UI", "transition");
        }
    }
Ejemplo n.º 20
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 public void BackToMenu()
 {
     TWTransition.FadeIn(() => TWLoading.LoadScene("MainMenu"));
 }
Ejemplo n.º 21
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 public void Restart()
 {
     TWTransition.FadeIn(() => TWLoading.LoadScene("SampleScene"));
 }
Ejemplo n.º 22
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 public void MainMenu()
 {
     TWAudioController.PlaySFX("click");
     Time.timeScale = 1f;
     TWTransition.FadeIn(() => TWLoading.LoadScene("MainMenu"));
 }
 public void PlayGame()
 {
     TWTransition.FadeIn(() => TWLoading.LoadScene("MainScene"));
 }
Ejemplo n.º 24
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 public void BackToMenu()
 {
     GameTime.GlobalTimeScale = 1f;
     TWAudioController.PlaySFX("UI", "click");
     TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("EndingScene"));
     TWAudioController.PlaySFX("UI", "transition");
 }
Ejemplo n.º 25
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 public void PlayGame()
 {
     GameData.FirstPlay = true;
     GameVariables.DIALOG_START_MESSAGE = "MISSION_START";
     TWAudioController.PlaySFX("UI", "click");
     TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene("dialogFungus"));
     TWAudioController.PlaySFX("UI", "transition");
 }
Ejemplo n.º 26
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 public void Restart(string name)
 {
     GameTime.GlobalTimeScale = 1f;
     TWAudioController.PlaySFX("UI", "click");
     TWTransition.ScreenTransition(TWTransition.TransitionType.DEFAULT_IN, .5f, () => TWLoading.LoadScene(name));
     TWAudioController.PlaySFX("UI", "transition");
 }
Ejemplo n.º 27
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 public void Continue()
 {
     TWAudioController.PlaySFX("click");
     TWTransition.FadeIn(() => TWLoading.LoadScene("LevelSelect"));
 }