Ejemplo n.º 1
0
		private void Timer1_Tick(object sender, System.EventArgs e)
		{
            TStreamTime pos = new TStreamTime();

            player.GetPosition(ref pos);

            if(ProgressBar1.Maximum > pos.sec)
			    ProgressBar1.Value = System.Convert.ToInt32((int)(pos.sec));


		
            position.Text = System.String.Format("{0,2:G}", pos.hms.hour) + " : " + System.String.Format("{0,2:G}", pos.hms.minute) + " : " + System.String.Format("{0,2:G}", pos.hms.second) + " : " + System.String.Format("{0,3:G}", pos.hms.millisecond);
          

			TStreamStatus Status = new TStreamStatus();
			player.GetStatus(ref Status);

			statuslabel1.Text = "Eq:" + System.Environment.NewLine + "Fade:" + System.Environment.NewLine + "Echo:" + System.Environment.NewLine + "Bitrate:" + System.Environment.NewLine + "Vocal cut:" + System.Environment.NewLine + "Side cut:";

			statuslabel2.Text = "Loop:" + System.Environment.NewLine + "Reverse:" + System.Environment.NewLine + "Play:" + System.Environment.NewLine + "Pause:" + System.Environment.NewLine + "Channel mix:" + System.Environment.NewLine + "Load:";

			statusvalue1.Text = System.Convert.ToString(Status.fEqualizer) + System.Environment.NewLine + System.Convert.ToString(Status.fSlideVolume) + System.Environment.NewLine + System.Convert.ToString(Status.fEcho) + System.Environment.NewLine + System.Convert.ToString(player.GetBitrate(false)) + System.Environment.NewLine + System.Convert.ToString(Status.fVocalCut) + System.Environment.NewLine + System.Convert.ToString(Status.fSideCut);

			TStreamLoadInfo load = new TStreamLoadInfo();
			player.GetDynamicStreamLoad(ref load);
			statusvalue2.Text = System.Convert.ToString(Status.nLoop) + System.Environment.NewLine + System.Convert.ToString(Status.fReverse) + System.Environment.NewLine + System.Convert.ToString(Status.fPlay) + System.Environment.NewLine + System.Convert.ToString(Status.fPause) + System.Environment.NewLine + System.Convert.ToString(Status.fChannelMix) + System.Environment.NewLine + System.Convert.ToString(load.NumberOfBuffers);
            
			if (Status.fSlideVolume != false)
			{
                BlockLeft = true;
                BlockRight = true;

                int Left = 0;
                int Right = 0;
                player.GetPlayerVolume(ref Left, ref Right);

				leftplayervolume.Value = 100 - Left;
				rightplayervolume.Value = 100 - Right;
                
			}
            
			if (FadeFinished)
			{
                int Left = 0;
                int Right = 0;
                player.GetPlayerVolume(ref Left, ref Right);

                leftplayervolume.Value = 100 - Left;
                rightplayervolume.Value = 100 - Right;
				FadeFinished = false;
			}
            

            if(NextSong)
            {
                showinfo();
                NextSong = false;
            }
       


		}
Ejemplo n.º 2
0
 private extern static void zplay_GetDynamicStreamLoad(uint objptr, ref TStreamLoadInfo pStreamLoadInfo);
Ejemplo n.º 3
0
public void GetDynamicStreamLoad(ref TStreamLoadInfo StreamLoadInfo);
Ejemplo n.º 4
0
 public void GetDynamicStreamLoad(ref TStreamLoadInfo StreamLoadInfo)
 {
     zplay_GetDynamicStreamLoad(objptr, ref StreamLoadInfo);
 }
Ejemplo n.º 5
0
 public void GetDynamicStreamLoad(ref TStreamLoadInfo StreamLoadInfo);