/// <summary> /// 初始化精灵动作 /// </summary> private void InitSpriteAction() { this.alphaAction = new TSpriteAction(); this.xAction = new TSpriteAction(); this.yAction = new TSpriteAction(); this.scaleXAction = new TSpriteAction(); this.scaleYAction = new TSpriteAction(); this.rotateAction = new TSpriteAction(); this.colorAction = new TSpriteAction(); this.parameterAction = new TSpriteAction(); }
/// <summary> /// 设置X轴动作 /// </summary> public void SetXAction(TSpriteAction pXAction) { this.xAction = pXAction; }
/// <summary> /// 设置Y轴动作 /// </summary> public void SetYAction(TSpriteAction pYAction) { this.yAction = pYAction; }
/// <summary> /// 设置Rotate动作 /// </summary> public void SetRotateAction(TSpriteAction pRotateAction) { this.rotateAction = pRotateAction; }
/// <summary> /// 设置ScaleY动作 /// </summary> public void SetScaleYAction(TSpriteAction pScaleAction) { this.scaleYAction = pScaleAction; }
/// <summary> /// 设置Color动作 /// </summary> public void SetColorAction(TSpriteAction pColorAction) { this.colorAction = pColorAction; }
/// <summary> /// 设置Parameter动作 /// </summary> public void SetParameterAction(TSpriteAction pParameterAction) { this.parameterAction = pParameterAction; }
/// <summary> /// 设置Alpha动作 /// </summary> public void SetAlphaAction(TSpriteAction pAlphaAction) { this.alphaAction = pAlphaAction; }
/// <summary> /// 初始化精灵动作 /// </summary> private void InitSpriteAction() { _alphaAction = new TSpriteAction(); _xAction = new TSpriteAction(); _yAction = new TSpriteAction(); _scaleXAction = new TSpriteAction(); _scaleYAction = new TSpriteAction(); _rotateAction = new TSpriteAction(); _colorAction = new TSpriteAction(); _parameterAction = new TSpriteAction(); }
/// <summary> /// 设置Y轴动作 /// </summary> public void SetYAction(TSpriteAction pYAction) { _yAction = pYAction; }
/// <summary> /// 设置X轴动作 /// </summary> public void SetXAction(TSpriteAction pXAction) { _xAction = pXAction; }
/// <summary> /// 设置ScaleX动作 /// </summary> public void SetScaleXAction(TSpriteAction pScaleAction) { _scaleXAction = pScaleAction; }