public TSaveRcd GetSaveRcd(string sAccount, string sCharName) { TSaveRcd result = null; TSaveRcd SaveRcd; HUtil32.EnterCriticalSection(m_UserCriticalSection); try { if (m_SaveRcdList.Count > 0) { for (int I = 0; I < m_SaveRcdList.Count; I++) { SaveRcd = m_SaveRcdList[I]; if (SaveRcd.sAccount == sAccount && SaveRcd.sChrName == sCharName) { result = SaveRcd; break; } } } } finally { HUtil32.LeaveCriticalSection(m_UserCriticalSection); } return(result); }
/// <summary> /// 更新角色是否存在列表里 /// </summary> /// <param name="SaveRcd"></param> /// <returns></returns> public bool UpDataSaveRcdList(TSaveRcd SaveRcd) { bool result = false; TSaveRcd HumanRcd; HUtil32.EnterCriticalSection(m_UserCriticalSection); try { for (int I = m_SaveRcdList.Count - 1; I >= 0; I--) { if (m_SaveRcdList.Count <= 0) { break; } HumanRcd = m_SaveRcdList[I]; if (HumanRcd != null) { if (HumanRcd.sAccount == SaveRcd.sAccount && HumanRcd.sChrName == SaveRcd.sChrName) { HumanRcd.HumanRcd = SaveRcd.HumanRcd; result = true; return(result); } } } m_SaveRcdList.Add(SaveRcd); } finally { HUtil32.LeaveCriticalSection(m_UserCriticalSection); } return(result); }
/// <summary> /// 保存人物数据 /// </summary> /// <param name="sAccount">账号</param> /// <param name="sCharName">人物名称</param> /// <param name="nSessionID">会话ID</param> /// <param name="boIsHero">是否英雄</param> /// <param name="BoisDoubleHero"></param> /// <param name="btJob"></param> /// <param name="HumanRcd"></param> /// <returns></returns> public static bool SaveHumRcdToDB(TSaveRcd SaveHumRcd) { bool result; if (SaveHumRcd.boIsHero) { if (SaveHumRcd.boisDoubleHero) { result = SaveDoubleHeroRcd(SaveHumRcd.sAccount, SaveHumRcd.sChrName, SaveHumRcd.nSessionID, SaveHumRcd.btJob, SaveHumRcd.HumanRcd); } else { result = SaveHeroRcd(SaveHumRcd.sAccount, SaveHumRcd.sChrName, SaveHumRcd.nSessionID, SaveHumRcd.HumanRcd); // 保存英雄数据 } } else { result = SaveRcd(SaveHumRcd.sAccount, SaveHumRcd.sChrName, SaveHumRcd.nSessionID, SaveHumRcd.HumanRcd);// 保存人物数据 M2Share.g_Config.nSaveDBCount++; } return(result); }