public TRexRunnerGame() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; _entityManager = new EntityManager(); State = GameState.Initial; _fadeInTexturePosX = TRex.GetWidth(); }
public TRexRunnerGame() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; _entityManager = new EntityManager(); State = GameState.Initial; _fadeInTexturePosX = TRex.GetWidth(); }