// Awake void Awake() { myTransform = transform; cameraTransform = Camera.main.transform; controller = this.GetComponent <CharacterController>(); TCKInput.BindAction("jumpBtn", EActionEvent.Down, Jumping); }
// Awake void Awake() { myTransform = transform; cameraTransform = Camera.main.transform; controller = this.GetComponent <CharacterController>(); TCKInput.BindAction("jumpBtn", EActionEvent.Down, Jumping); }