public virtual Transform GetTargetEnemy() { return(_Blackboard.GetValue <Transform>(_TARGET_ENEMY, null)); }
public T GetBBValue <T>(string key, T defaultValue) { return(_blackboard.GetValue <T>(key, defaultValue)); }
public virtual Transform GetTargetEnemy() { return(_Blackboard.GetValue <Transform>(_TARGET_ENEMY, null)); }
public T GetBBValue <T>(string key, T defaultValue) { return(_blackboard.GetValue <T>(key, defaultValue)); }