Ejemplo n.º 1
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 public M_PvpTact(string id, TACT_BASIC basic = TACT_BASIC.TACT_REACT_L, string skill = "SKILL_ALWAYS", TACT_KITE kite = TACT_KITE.KITE_NEVER, TACT_CAST cast = TACT_CAST.CAST_REACT, TACT_PUSHBACK push = TACT_PUSHBACK.PUSH_NEVER, TACT_DEBUFF debuff = TACT_DEBUFF.DEBUFF_NEVER, TACT_SKILLCLASS size = TACT_SKILLCLASS.CLASS_S, TACT_RESCUE rescue = TACT_RESCUE.RESCUE_NEVER)
 {
     // Set the tactic values
     _id     = id;
     _basic  = basic;
     _skill  = skill;
     _kite   = kite;
     _cast   = cast;
     _push   = push;
     _debuff = debuff;
     _size   = size;
     _rescue = rescue;
 }
Ejemplo n.º 2
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 public Tact(int id, string name = "", TACT_BASIC basic = TACT_BASIC.TACT_IGNORE, string skill = "SKILL_ALWAYS", TACT_KITE kite = TACT_KITE.KITE_NEVER, TACT_CAST cast = TACT_CAST.CAST_REACT, TACT_PUSHBACK push = TACT_PUSHBACK.PUSH_NEVER, TACT_DEBUFF debuff = TACT_DEBUFF.DEBUFF_NEVER, TACT_SKILLCLASS sclass = TACT_SKILLCLASS.CLASS_BOTH, TACT_RESCUE rescue = TACT_RESCUE.RESCUE_NEVER, int sp = -1, TACT_SNIPE snipe = TACT_SNIPE.SNIPE_OK, TACT_KS ffa = TACT_KS.KS_NEVER, decimal weight = 1, TACT_CHASE chase = TACT_CHASE.CHASE_NORMAL)
 {
     // Set the tactic variables
     _id     = id;
     _basic  = basic;
     _skill  = skill;
     _kite   = kite;
     _cast   = cast;
     _push   = push;
     _debuff = debuff;
     _sclass = sclass;
     _rescue = rescue;
     _sp     = sp;
     _snipe  = snipe;
     _ffa    = ffa;
     _weight = weight;
     _chase  = chase;
     _name   = name;
 }