Ejemplo n.º 1
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        SqliteDbHelperWrap.Register(L);
        LuaBehaviourWrap.Register(L);
        CommonWrap.Register(L);
        LuaInterface_DebuggerWrap.Register(L);
        L.BeginModule("StaticModules");
        StaticModules_ResourceManageWrap.Register(L);
        StaticModules_UpdateControllerWrap.Register(L);
        StaticModules_SqliteDbManageWrap.Register(L);
        StaticModules_E_MonoBehaviourLiftCycleWrap.Register(L);
        StaticModules_E_DevicePlatformWrap.Register(L);
        L.EndModule();
        L.BeginModule("Mono");
        L.BeginModule("Data");
        L.BeginModule("Sqlite");
        Mono_Data_Sqlite_SqliteDataReaderWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("System");
        System_MarshalByRefObjectWrap.Register(L);
        L.RegFunction("Action", System_Action);
        L.RegFunction("Predicate_int", System_Predicate_int);
        L.RegFunction("Action_int", System_Action_int);
        L.RegFunction("Comparison_int", System_Comparison_int);
        L.BeginModule("Collections");
        System_Collections_ArrayListWrap.Register(L);
        L.EndModule();
        L.BeginModule("Data");
        L.BeginModule("Common");
        System_Data_Common_DbDataReaderWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L);
        UnityEngine_SceneManagement_SceneWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginPreLoad();
        L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
        L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter));
        L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer));
        L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator));
        L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
        L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
        L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
        L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
        L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
        L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
        L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
        L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
        L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
        L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
        L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
        L.EndPreLoad();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }
Ejemplo n.º 2
0
    public static void Bind(LuaState L)
    {
        float t = Time.realtimeSinceStartup;

        L.BeginModule(null);
        DebuggerWrap.Register(L);
        UITextGradientWrap.Register(L);
        NTGLuaScriptWrap.Register(L);
        NTGLuaScriptExtWrap.Register(L);
        TGNetServiceWrap.Register(L);
        NTGApplicationControllerWrap.Register(L);
        NTGResourceControllerWrap.Register(L);
        NTGEventTriggerProxyWrap.Register(L);
        NTGBattleMemberAttrsWrap.Register(L);
        NTGBattleUnitControllerWrap.Register(L);
        NTGBattlePlayerControllerWrap.Register(L);
        L.BeginModule("System");
        System_DateTimeWrap.Register(L);
        L.RegFunction("Action", System_Action);
        L.RegFunction("ActionSelf", System_Action_Self);
        L.BeginModule("IO");
        System_IO_DirectoryWrap.Register(L);
        System_IO_FileWrap.Register(L);
        L.EndModule();
        L.BeginModule("Collections");
        System_Collections_QueueWrap.Register(L);
        System_Collections_StackWrap.Register(L);
        System_Collections_ArrayListWrap.Register(L);
        L.EndModule();
        L.BeginModule("ComponentModel");
        L.RegFunction("PropertyChangedEventHandler", System_ComponentModel_PropertyChangedEventHandler);
        L.RegFunction("PropertyChangedEventHandlerSelf", System_ComponentModel_PropertyChangedEventHandler_Self);
        L.EndModule();
        L.EndModule();
        L.BeginModule("UnityEngine");
        UnityEngine_CoroutineWrap.Register(L);
        UnityEngine_RectWrap.Register(L);
        UnityEngine_SpriteWrap.Register(L);
        UnityEngine_CanvasWrap.Register(L);
        UnityEngine_CanvasGroupWrap.Register(L);
        UnityEngine_AudioListenerWrap.Register(L);
        UnityEngine_ParticleSystemRendererWrap.Register(L);
        UnityEngine_TrailRendererWrap.Register(L);
        UnityEngine_RectTransformWrap.Register(L);
        UnityEngine_RuntimePlatformWrap.Register(L);
        UnityEngine_RectOffsetWrap.Register(L);
        UnityEngine_ComponentWrap.Register(L);
        UnityEngine_TransformWrap.Register(L);
        UnityEngine_MaterialWrap.Register(L);
        UnityEngine_LightWrap.Register(L);
        UnityEngine_RigidbodyWrap.Register(L);
        UnityEngine_CameraWrap.Register(L);
        UnityEngine_AudioSourceWrap.Register(L);
        UnityEngine_BehaviourWrap.Register(L);
        UnityEngine_MonoBehaviourWrap.Register(L);
        UnityEngine_GameObjectWrap.Register(L);
        UnityEngine_TrackedReferenceWrap.Register(L);
        UnityEngine_ApplicationWrap.Register(L);
        UnityEngine_PhysicsWrap.Register(L);
        UnityEngine_ColliderWrap.Register(L);
        UnityEngine_TimeWrap.Register(L);
        UnityEngine_TextureWrap.Register(L);
        UnityEngine_Texture2DWrap.Register(L);
        UnityEngine_ShaderWrap.Register(L);
        UnityEngine_RendererWrap.Register(L);
        UnityEngine_WWWWrap.Register(L);
        UnityEngine_ScreenWrap.Register(L);
        UnityEngine_CameraClearFlagsWrap.Register(L);
        UnityEngine_AudioClipWrap.Register(L);
        UnityEngine_AssetBundleWrap.Register(L);
        UnityEngine_ParticleSystemWrap.Register(L);
        UnityEngine_AsyncOperationWrap.Register(L);
        UnityEngine_LightTypeWrap.Register(L);
        UnityEngine_SleepTimeoutWrap.Register(L);
        UnityEngine_AnimatorWrap.Register(L);
        UnityEngine_InputWrap.Register(L);
        UnityEngine_KeyCodeWrap.Register(L);
        UnityEngine_SkinnedMeshRendererWrap.Register(L);
        UnityEngine_SpaceWrap.Register(L);
        UnityEngine_MeshRendererWrap.Register(L);
        UnityEngine_ParticleEmitterWrap.Register(L);
        UnityEngine_ParticleRendererWrap.Register(L);
        UnityEngine_ParticleAnimatorWrap.Register(L);
        UnityEngine_BoxColliderWrap.Register(L);
        UnityEngine_MeshColliderWrap.Register(L);
        UnityEngine_SphereColliderWrap.Register(L);
        UnityEngine_CharacterControllerWrap.Register(L);
        UnityEngine_CapsuleColliderWrap.Register(L);
        UnityEngine_AnimationWrap.Register(L);
        UnityEngine_AnimationClipWrap.Register(L);
        UnityEngine_AnimationStateWrap.Register(L);
        UnityEngine_AnimationBlendModeWrap.Register(L);
        UnityEngine_QueueModeWrap.Register(L);
        UnityEngine_PlayModeWrap.Register(L);
        UnityEngine_WrapModeWrap.Register(L);
        UnityEngine_QualitySettingsWrap.Register(L);
        UnityEngine_RenderSettingsWrap.Register(L);
        UnityEngine_BlendWeightsWrap.Register(L);
        UnityEngine_RenderTextureWrap.Register(L);
        L.BeginModule("UI");
        UnityEngine_UI_ImageWrap.Register(L);
        UnityEngine_UI_SliderWrap.Register(L);
        UnityEngine_UI_ToggleWrap.Register(L);
        UnityEngine_UI_OutlineWrap.Register(L);
        UnityEngine_UI_ShadowWrap.Register(L);
        UnityEngine_UI_ScrollRectWrap.Register(L);
        UnityEngine_UI_ScrollbarWrap.Register(L);
        UnityEngine_UI_LayoutGroupWrap.Register(L);
        UnityEngine_UI_LayoutElementWrap.Register(L);
        UnityEngine_UI_CanvasScalerWrap.Register(L);
        UnityEngine_UI_InputFieldWrap.Register(L);
        UnityEngine_UI_BaseMeshEffectWrap.Register(L);
        UnityEngine_UI_TextWrap.Register(L);
        UnityEngine_UI_GridLayoutGroupWrap.Register(L);
        UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
        UnityEngine_UI_GraphicRaycasterWrap.Register(L);
        UnityEngine_UI_ButtonWrap.Register(L);
        UnityEngine_UI_MaskableGraphicWrap.Register(L);
        UnityEngine_UI_GraphicWrap.Register(L);
        UnityEngine_UI_SelectableWrap.Register(L);
        UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
        L.BeginModule("InputField");
        L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
        L.RegFunction("OnValidateInputSelf", UnityEngine_UI_InputField_OnValidateInput_Self);
        L.EndModule();
        L.EndModule();
        L.BeginModule("EventSystems");
        UnityEngine_EventSystems_EventTriggerWrap.Register(L);
        UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
        UnityEngine_EventSystems_EventSystemWrap.Register(L);
        UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
        UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
        UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
        L.EndModule();
        L.BeginModule("Experimental");
        L.BeginModule("Director");
        UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.BeginModule("SceneManagement");
        UnityEngine_SceneManagement_SceneManagerWrap.Register(L);
        UnityEngine_SceneManagement_LoadSceneModeWrap.Register(L);
        UnityEngine_SceneManagement_SceneWrap.Register(L);
        L.EndModule();
        L.BeginModule("Events");
        L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
        L.RegFunction("UnityActionSelf", UnityEngine_Events_UnityAction_Self);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneModeSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_LoadSceneMode_Self);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_Self);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene);
        L.RegFunction("UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_SceneSelf", UnityEngine_Events_UnityAction_UnityEngine_SceneManagement_Scene_UnityEngine_SceneManagement_Scene_Self);
        L.EndModule();
        L.BeginModule("Canvas");
        L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
        L.RegFunction("WillRenderCanvasesSelf", UnityEngine_Canvas_WillRenderCanvases_Self);
        L.EndModule();
        L.BeginModule("RectTransform");
        L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
        L.RegFunction("ReapplyDrivenPropertiesSelf", UnityEngine_RectTransform_ReapplyDrivenProperties_Self);
        L.EndModule();
        L.BeginModule("Camera");
        L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
        L.RegFunction("CameraCallbackSelf", UnityEngine_Camera_CameraCallback_Self);
        L.EndModule();
        L.BeginModule("Application");
        L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
        L.RegFunction("LogCallbackSelf", UnityEngine_Application_LogCallback_Self);
        L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
        L.RegFunction("AdvertisingIdentifierCallbackSelf", UnityEngine_Application_AdvertisingIdentifierCallback_Self);
        L.EndModule();
        L.BeginModule("AudioClip");
        L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
        L.RegFunction("PCMReaderCallbackSelf", UnityEngine_AudioClip_PCMReaderCallback_Self);
        L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
        L.RegFunction("PCMSetPositionCallbackSelf", UnityEngine_AudioClip_PCMSetPositionCallback_Self);
        L.EndModule();
        L.EndModule();
        L.BeginModule("TGNetService");
        TGNetService_NetRequestWrap.Register(L);
        TGNetService_NetEventWrap.Register(L);
        L.RegFunction("NetEventHanlder", TGNetService_NetEventHanlder);
        L.RegFunction("NetEventHanlderSelf", TGNetService_NetEventHanlder_Self);
        L.EndModule();
        L.BeginModule("NTGResourceController");
        NTGResourceController_AssetLoaderWrap.Register(L);
        L.EndModule();
        L.BeginModule("NTGBattleUIController");
        NTGBattleUIController_BattleUpdateDataWrap.Register(L);
        NTGBattleUIController_BattleUpdateSkillDataWrap.Register(L);
        NTGBattleUIController_BattleUpdatePlayerDataWrap.Register(L);
        NTGBattleUIController_UIBattleInfoItemWrap.Register(L);
        L.EndModule();
        L.BeginModule("NTGBattleUnitController");
        NTGBattleUnitController_UnitBuffWrap.Register(L);
        L.EndModule();
        L.BeginModule("Newtonsoft");
        L.BeginModule("Json");
        L.BeginModule("Linq");
        Newtonsoft_Json_Linq_JObjectWrap.Register(L);
        Newtonsoft_Json_Linq_JContainerWrap.Register(L);
        Newtonsoft_Json_Linq_JTokenWrap.Register(L);
        Newtonsoft_Json_Linq_JPropertyWrap.Register(L);
        Newtonsoft_Json_Linq_JValueWrap.Register(L);
        Newtonsoft_Json_Linq_JArrayWrap.Register(L);
        L.EndModule();
        L.EndModule();
        L.EndModule();
        L.BeginModule("NTGEventTriggerProxy");
        L.RegFunction("PointerEventDelegate", NTGEventTriggerProxy_PointerEventDelegate);
        L.RegFunction("PointerEventDelegateSelf", NTGEventTriggerProxy_PointerEventDelegate_Self);
        L.RegFunction("BaseEventDelegate", NTGEventTriggerProxy_BaseEventDelegate);
        L.RegFunction("BaseEventDelegateSelf", NTGEventTriggerProxy_BaseEventDelegate_Self);
        L.RegFunction("AxisBaseEventDelegate", NTGEventTriggerProxy_AxisBaseEventDelegate);
        L.RegFunction("AxisBaseEventDelegateSelf", NTGEventTriggerProxy_AxisBaseEventDelegate_Self);
        L.EndModule();
        L.EndModule();
        Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
    }