public void AddScreenLoad(Data.UI.DrawableGameScreen screen)
 {
     var loadScreen = new SystemScreens.LoadingScreen(screen.LoadContent, screen);
     AddScreen(loadScreen, true);
     loadScreen.Initialize();
     loadScreen.LoadContent();
 }
Ejemplo n.º 2
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        public void AddScreenLoad(Data.UI.DrawableGameScreen screen)
        {
            var loadScreen = new SystemScreens.LoadingScreen(screen.LoadContent, screen);

            AddScreen(loadScreen, true);
            loadScreen.Initialize();
            loadScreen.LoadContent();
        }
 public void AddScreenLoad(Data.UI.Interfaces.IGameScreen screen)
 {
     if (!_ready)
     {
         throw new Data.Exceptions.EngineException("System not ready", true);
     }
     screen.StateManager = this;
     var loadingScreen = new SystemScreens.LoadingScreen(screen.LoadContent, screen);
     AddScreen(loadingScreen, false);
 }
        public void AddScreenLoad(Data.UI.Interfaces.IGameScreen screen)
        {
            if (!_ready)
            {
                throw new Data.Exceptions.EngineException("System not ready", true);
            }
            screen.StateManager = this;
            var loadingScreen = new SystemScreens.LoadingScreen(screen.LoadContent, screen);

            AddScreen(loadingScreen, false);
        }