private CameraExtrinsics GetExtrinsics(SpatialCoordinateSystem frameCoordinateSystem) { if (frameCoordinateSystem == null) { return(null); } CameraExtrinsics extrinsics = null; if (rootCoordinateSystem == null) { return(null); } System.Numerics.Matrix4x4?worldMatrix = frameCoordinateSystem.TryGetTransformTo(rootCoordinateSystem); if (worldMatrix.HasValue) { WindowsVector3 position; WindowsVector3 scale; WindowsQuaternion rotation; WindowsMatrix4x4.Decompose(worldMatrix.Value, out scale, out rotation, out position); WindowsVector3 forward = WindowsVector3.Transform(-WindowsVector3.UnitZ, rotation); WindowsVector3 up = WindowsVector3.Transform(WindowsVector3.UnitY, rotation); Matrix4x4 unityWorldMatrix = Matrix4x4.TRS(WindowsVectorToUnityVector(position), Quaternion.LookRotation(WindowsVectorToUnityVector(forward), WindowsVectorToUnityVector(up)), Vector3.one); extrinsics = new CameraExtrinsics() { ViewFromWorld = unityWorldMatrix }; } return(extrinsics); }