Ejemplo n.º 1
0
 public static void Process(string prediction)
 {
     if (prediction == "stop")
     {
         SynthesisHandler.Synthesise("Disabling. Say on in your next game to enable Rift Buddy again.");
         helpState = 0;
     }
     else
     if (helpState == 0)
     {
         if (prediction == "__unknown__")
         {
             SynthesisHandler.Synthesise("Sorry, I didn't quite catch that. Please make your request again.");
         }
         else
         if (prediction == "on")
         {
             APIHandler.GetCurrentGame();
         }
         else
         if (prediction == "go")
         {
             SynthesisHandler.Synthesise("The go command is used to get advice after enabling Rift Buddy in game with the on command.");
         }
     }
     else
     if (helpState == 1)
     {
         if (prediction == "go" && helpState == 1)
         {
             SynthesisHandler.Synthesise("Say yes for advice about your own champion, or no for advice about the enemy champions.");
             helpState = 2;
         }
     }
     else
     if (helpState == 2)
     {
         if (prediction == "yes")
         {
             APIHandler.GetChampAdviceSelf();
         }
         else
         if (prediction == "no")
         {
             APIHandler.GetChampAdviceEnemy();
         }
     }
 }
Ejemplo n.º 2
0
 void ComponentSet()
 {
     synthesisHandler = GetComponent <SynthesisHandler>();
     navMeshObstacle  = GetComponent <NavMeshObstacle>();
     minionsCombat    = GetComponent <MinionsCombat>();
 }