Ejemplo n.º 1
0
        public ClientMainFeature(string name,
                                 IGameModule topLevelGameModule,
                                 SyncLastestManager netSyncManager,
                                 PlaybackManager playbackManager,
                                 PredictionManager userPredictionManager,
                                 AbstractPredictionProvider predicatoinProvider,
                                 ISimulationTimer simulationTimer,
                                 IVehicleCmdExecuteSystemHandler vehicleCmdExecuteSystemHandler,
                                 IVehicleExecutionSelector vehicleExecutionSelector,
                                 ICommonSessionObjects commonSessionObjects) : base(name)
        {
            topLevelGameModule.Init();

            Add(new ModuleInitSystem(topLevelGameModule, commonSessionObjects.AssetManager));
            Add(new EntityCreateSystem(topLevelGameModule));



            Add(new SyncLatestSystem(netSyncManager));
            if (!SharedConfig.IsOffline)
            {
                Add(new PlaybackInitSystem(playbackManager));
            }
            Add(new PlaybackExcuteSystem(topLevelGameModule));

            //添加游戏状态更新处理
            Add(new GameStateUpdateSystem(topLevelGameModule));

            // 需要在playback之后,因为要根据车的位置更新人的位置
            // 要在predicte之前,因为要根据车的位置,更像摄像机位置
            Add(new PhysicsInitSystem(topLevelGameModule));
            Add(new PhysicsUpdateSystem(topLevelGameModule));


            Add(new VehicleCmdExecuteManagerSystem(vehicleExecutionSelector, topLevelGameModule, vehicleCmdExecuteSystemHandler, simulationTimer, false, SharedConfig.ServerAuthorative));


            Add(new PhysicsPostUpdateSystem(topLevelGameModule));
            Add(new PredictionCompareSystem(userPredictionManager));
            Add(new UserPredictionSystem(topLevelGameModule,
                                         predicatoinProvider,
                                         userPredictionManager));


            Add(new ResourceLoadSystem(topLevelGameModule, commonSessionObjects.AssetManager));

            Add(new GamePlaySystem(topLevelGameModule));

            Add(new RenderSystem(topLevelGameModule));
            Add(new UiSystem(topLevelGameModule).WithExecFrameStep(EEcecuteStep.UIFrameStep));
            Add(new UiHfrSystem(topLevelGameModule));

            Add(new CommonLifeTimeSystem(commonSessionObjects.GameContexts));
            Add(new CommoTickImmutabblitySystem(commonSessionObjects.GameContexts));
            Add(new EntityCleanUpSystem(topLevelGameModule));

            Add(new CommonDestroySystem(commonSessionObjects));
        }
Ejemplo n.º 2
0
        public override Systems CreateUpdateSystems(IContexts contexts)
        {
            if (Camera.main == null)
            {
                throw new Exception("Camera.main is null");
            }
            Contexts _contexts = (Contexts)contexts;

            _gameModule = GameModuleFactory.CreateCompositeGameModule(_contexts);
            var sessionObjects = _contexts.session.clientSessionObjects;

            SyncLastestManager netSyncManager  = sessionObjects.NetSyncManager;
            PlaybackManager    playbackManager = sessionObjects.PlaybackManager;
            var predictionManager            = sessionObjects.UserPredictionManager;
            var predicatoinProvider          = sessionObjects.UserPredictionProvider;
            ISimulationTimer simulationTimer = sessionObjects.SimulationTimer;

            var systems = new Feature("LoginSuccState");

            systems.Add(new DriveTimeSystem(_contexts));
            systems.Add(new PrepareSnapshotPairSystem(_contexts));
            systems.Add(new ClientUserCmdFeature("UserCmd", _contexts));
            systems.Add(new ClientProfileFeature("Profile", _contexts));
            if (SharedConfig.IsReplay)
            {
                systems.Add(new UserCmdReplaySystem(_contexts));
                systems.Add(new PrepareSnapshotPairSystem(_contexts));
            }
            systems.Add(new ClientMainFeature(
                            "LoginSuccSystems",
                            _gameModule,
                            netSyncManager,
                            playbackManager,
                            predictionManager,
                            predicatoinProvider,
                            simulationTimer,
                            sessionObjects.VehicleCmdExecuteSystemHandler,
                            new ClientVehicleExecutionSelector(_contexts),
                            _contexts.session.commonSession));
            /*车辆命令走老流程*/
            systems.Add(new UserCmdSendSystem(_contexts).WithExecFrameStep(EEcecuteStep.CmdFrameStep));
            /*用户的命令*/
            systems.Add(new UserCmdUpdateSystem(_contexts).WithExecFrameStep(EEcecuteStep.CmdFrameStep));
            return(systems);
        }
Ejemplo n.º 3
0
 public SyncLatestSystem(SyncLastestManager netSyncManager)
 {
     _logger.Info("start");
     _netSyncManager = netSyncManager;
 }