public void Relive() { SyncEventHelper.Relive(this.rid, this.bornPosition, this.bornDirection); this.ChangeState(FSMStateType.Idle); this.property.Equal(Attr.Hp, this.property.mhp); this.property.Equal(Attr.Mana, this.property.mmana); this.property.Equal(Attr.Position, this.bornPosition); this.property.Equal(Attr.Direction, this.bornDirection); this.ActivePassiveBuffs(); this.brain.enable = true; //todo 重新计算属性 }