void AnswerCheck()
 {
     T.start    = false;
     T.Inturupt = true;
     if (swipeDirection == SwpipeDirection.UP && CurrentQuestion.CorrectAnswer == CorrectAnswerDirection.FirstAnswer)
     {
         StartCoroutine(AnswerDisplay(true, true));
     }
     else if (swipeDirection == SwpipeDirection.Down && CurrentQuestion.CorrectAnswer == CorrectAnswerDirection.SecondAnswer)
     {
         StartCoroutine(AnswerDisplay(true, false));
     }
     else
     {
         if (swipeDirection == SwpipeDirection.UP)
         {
             StartCoroutine(AnswerDisplay(false, true));
         }
         else
         {
             StartCoroutine(AnswerDisplay(false, false));
         }
     }
     swipeDirection = SwpipeDirection.None;
 }
    //update used in swipe
    void Update()
    {
        TimerText.text = T.CurrentTime.ToString();
        if (T.TimeUp)
        {
            if (T.PlaySound)
            {
                AnswerCheck();
                SoundController.PlaySoundTimeUP();
                T.PlaySound = false;
            }
        }
        if (!CoroutineRunning)
        {
            if (Input.touchCount > 0)
            {
                Touch touch = Input.GetTouch(0);
                switch (touch.phase)
                {
                case TouchPhase.Began:
                    startPos        = touch.position;
                    directionChosen = false;
                    break;

                case TouchPhase.Moved:
                    direction = touch.position - startPos;
                    break;

                case TouchPhase.Ended:
                    directionChosen = true;
                    break;
                }
            }
            if (directionChosen)
            {
                if (direction.y > SwipeThreshold)
                {
                    swipeDirection = SwpipeDirection.UP;
                }
                else if (direction.y < -SwipeThreshold)
                {
                    swipeDirection = SwpipeDirection.Down;
                }
                direction.y     = 0f;
                directionChosen = false;
                if (swipeDirection != SwpipeDirection.None)
                {
                    AnswerCheck();
                }
            }
        }
        if (AllQAnswered)
        {
            DoNextQuestions();
        }
    }