// singleton stuff void Start() { biffedGUI.text = biffed.ToString(); playerSwordz = player.GetComponent <SwordzPlayer>(); if (demoMode) { audio.Stop(); player.maxHealth = 999999; player.AddHealth(999999); } }
// singleton stuff void Start() { biffedGUI.text = biffed.ToString(); playerSwordz = player.GetComponent<SwordzPlayer>(); if(demoMode) { audio.Stop(); player.maxHealth = 999999; player.AddHealth(999999); } }