Ejemplo n.º 1
0
        public override void Load()
        {
            //Overhaul = ModLoader.GetMod("TerrariaOverhaul");

            kConfig.Initialize();
            if (Main.netMode != NetmodeID.Server)
            {
                GFX.LoadGfx();
                InvSlot[0]  = Main.inventoryBackTexture;
                InvSlot[1]  = Main.inventoryBack2Texture;
                InvSlot[2]  = Main.inventoryBack3Texture;
                InvSlot[3]  = Main.inventoryBack4Texture;
                InvSlot[4]  = Main.inventoryBack5Texture;
                InvSlot[5]  = Main.inventoryBack6Texture;
                InvSlot[6]  = Main.inventoryBack7Texture;
                InvSlot[7]  = Main.inventoryBack8Texture;
                InvSlot[8]  = Main.inventoryBack9Texture;
                InvSlot[9]  = Main.inventoryBack10Texture;
                InvSlot[10] = Main.inventoryBack11Texture;
                InvSlot[11] = Main.inventoryBack12Texture;
                InvSlot[12] = Main.inventoryBack13Texture;
                InvSlot[13] = Main.inventoryBack14Texture;
                InvSlot[14] = Main.inventoryBack15Texture;
                InvSlot[15] = Main.inventoryBack16Texture;
                Main.inventoryBackTexture   = GFX.ItemSlot;
                Main.inventoryBack2Texture  = GFX.ItemSlot;
                Main.inventoryBack3Texture  = GFX.ItemSlot;
                Main.inventoryBack4Texture  = GFX.ItemSlot;
                Main.inventoryBack5Texture  = GFX.ItemSlot;
                Main.inventoryBack6Texture  = GFX.ItemSlot;
                Main.inventoryBack7Texture  = GFX.ItemSlot;
                Main.inventoryBack8Texture  = GFX.ItemSlot;
                Main.inventoryBack9Texture  = GFX.ItemSlot;
                Main.inventoryBack10Texture = GFX.FavouritedSlot;
                Main.inventoryBack11Texture = GFX.ItemSlot;
                Main.inventoryBack12Texture = GFX.ItemSlot;
                Main.inventoryBack13Texture = GFX.ItemSlot;
                Main.inventoryBack14Texture = GFX.SelectedSlot;
                Main.inventoryBack15Texture = GFX.ItemSlot;
                Main.inventoryBack16Texture = GFX.ItemSlot;
            }

            Main.player[Main.myPlayer].hbLocked = false;

            SwordHilt.Initialize();
            SwordBlade.Initialize();
            SwordAccent.Initialize();
            Staff.Initialize();
            StaffGem.Initialize();
            StaffOrnament.Initialize();
            GlyphModifier.Initialize();
        }
Ejemplo n.º 2
0
        public override void Load()
        {
            overhaul = ModLoader.GetMod("TerrariaOverhaul");

            kConfig.Initialize();
            if (Main.netMode != 2)
            {
                GFX.LoadGFX(ModLoader.GetMod("kRPG"));
                invslot[0]  = Main.inventoryBackTexture;
                invslot[1]  = Main.inventoryBack2Texture;
                invslot[2]  = Main.inventoryBack3Texture;
                invslot[3]  = Main.inventoryBack4Texture;
                invslot[4]  = Main.inventoryBack5Texture;
                invslot[5]  = Main.inventoryBack6Texture;
                invslot[6]  = Main.inventoryBack7Texture;
                invslot[7]  = Main.inventoryBack8Texture;
                invslot[8]  = Main.inventoryBack9Texture;
                invslot[9]  = Main.inventoryBack10Texture;
                invslot[10] = Main.inventoryBack11Texture;
                invslot[11] = Main.inventoryBack12Texture;
                invslot[12] = Main.inventoryBack13Texture;
                invslot[13] = Main.inventoryBack14Texture;
                invslot[14] = Main.inventoryBack15Texture;
                invslot[15] = Main.inventoryBack16Texture;
                Main.inventoryBackTexture   = GFX.itemSlot;
                Main.inventoryBack2Texture  = GFX.itemSlot;
                Main.inventoryBack3Texture  = GFX.itemSlot;
                Main.inventoryBack4Texture  = GFX.itemSlot;
                Main.inventoryBack5Texture  = GFX.itemSlot;
                Main.inventoryBack6Texture  = GFX.itemSlot;
                Main.inventoryBack7Texture  = GFX.itemSlot;
                Main.inventoryBack8Texture  = GFX.itemSlot;
                Main.inventoryBack9Texture  = GFX.itemSlot;
                Main.inventoryBack10Texture = GFX.favouritedSlot;
                Main.inventoryBack11Texture = GFX.itemSlot;
                Main.inventoryBack12Texture = GFX.itemSlot;
                Main.inventoryBack13Texture = GFX.itemSlot;
                Main.inventoryBack14Texture = GFX.selectedSlot;
                Main.inventoryBack15Texture = GFX.itemSlot;
                Main.inventoryBack16Texture = GFX.itemSlot;
            }
            SwordHilt.Initialize();
            SwordBlade.Initialize();
            SwordAccent.Initialize();
            Staff.Initialize();
            StaffGem.Initialize();
            StaffOrnament.Initialize();
            GlyphModifier.Initialize(this);
        }