// Use this for initialization void Start() { fallSpeed = 0f; mrb = GetComponent <Rigidbody2D>(); sController = FindObjectOfType <SwithController>(); mrb.velocity = new Vector3(0f, fallSpeed, 0f); }
// Use this for initialization void Start() { Scene currentScene = SceneManager.GetActiveScene(); sceneName = currentScene.name; myAnim = GetComponent <Animator>(); // ladderRb = GetComponent<Rigidbody2D>(); sController = FindObjectOfType <SwithController>(); // ladderRb.gravityScale = 0; //myAnim.Play(); }
// Use this for initialization void Start() { Scene currentScene = SceneManager.GetActiveScene(); sceneName = currentScene.name; switcher = FindObjectOfType <SwithController>(); bulletController = FindObjectOfType <GunnerBulletController>(); myAnim = GetComponent <Animator>(); /* if (sceneName == "scene5") * { * fire = true; * } * else {*/fire = false; //} /* if (transform.localScale.x == -1) * { * bulletController.moveSpeed = -bulletController.moveSpeed; * }*/ }