Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     fallSpeed    = 0f;
     mrb          = GetComponent <Rigidbody2D>();
     sController  = FindObjectOfType <SwithController>();
     mrb.velocity = new Vector3(0f, fallSpeed, 0f);
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        Scene currentScene = SceneManager.GetActiveScene();

        sceneName = currentScene.name;

        myAnim = GetComponent <Animator>();
        //  ladderRb = GetComponent<Rigidbody2D>();
        sController = FindObjectOfType <SwithController>();
        // ladderRb.gravityScale = 0;
        //myAnim.Play();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        Scene currentScene = SceneManager.GetActiveScene();

        sceneName        = currentScene.name;
        switcher         = FindObjectOfType <SwithController>();
        bulletController = FindObjectOfType <GunnerBulletController>();
        myAnim           = GetComponent <Animator>();

        /* if (sceneName == "scene5")
         * {
         *  fire = true;
         * }
         * else {*/fire = false; //}

        /* if (transform.localScale.x == -1)
         * {
         *   bulletController.moveSpeed = -bulletController.moveSpeed;
         * }*/
    }