public static SvgUnit Get_upx(this Int32 val) { SvgUnit svgUnit = new SvgUnit(SvgUnitType.Pixel, val); return(svgUnit); }
//called when data for any output pin is requested public void Evaluate(int SpreadMax) { FSuccess.SliceCount = SpreadMax; FErrorMessage.SliceCount = SpreadMax; FError.SliceCount = SpreadMax; Reset(); if (InputChanged() || FBackgroundIn.IsChanged || FReloadIn[0]) { FDocOut.SliceCount = SpreadMax; FLayerOut.SliceCount = SpreadMax; FViewOut.SliceCount = SpreadMax; FHasViewOut.SliceCount = SpreadMax; FSizeOut.SliceCount = SpreadMax; FHasSizeOut.SliceCount = SpreadMax; for (int i = 0; i < SpreadMax; i++) { var doc = ReadDocument(i); if (doc != null) { doc.SetVVVVBackgroundColor(FBackgroundIn[i]); FDocOut[i] = doc; var spread = FLayerOut[i]; spread.SliceCount = doc.Children.Count; for (int j = 0; j < spread.SliceCount; j++) { spread[j] = doc.Children[j]; } //check view and size var noView = doc.ViewBox.Equals(SvgViewBox.Empty); var hp = new SvgUnit(SvgUnitType.Percentage, 100); var noSize = (doc.Width == hp && doc.Height == hp); var view = doc.ViewBox; if (noView) { if (noSize) { view = doc.Bounds; } else { view = doc.GetDimensions(); } doc.ViewBox = view; } if (noSize) { doc.Width = new SvgUnit(SvgUnitType.User, view.Width); doc.Height = new SvgUnit(SvgUnitType.User, view.Height); } FViewOut[i] = view; FHasViewOut[i] = !noView; var size = doc.GetDimensions(); FSizeOut[i] = new Vector2D(size.Width, size.Height); FHasSizeOut[i] = !noSize; } else { FDocOut[i] = null; FLayerOut[i].SliceCount = 0; FViewOut[i] = new SvgViewBox(); FHasViewOut[i] = false; FSizeOut[i] = new Vector2D(); FHasSizeOut[i] = false; } } } //FLogger.Log(LogType.Debug, "hi tty!"); }
public NodeStats(DrawingElement drawing) { ChildSpacing = 30f; }
public void DrawString(string value) { // Get any defined anchors var xAnchors = GetValues(value.Length, e => e._x, UnitRenderingType.HorizontalOffset); var yAnchors = GetValues(value.Length, e => e._y, UnitRenderingType.VerticalOffset); using (var fontManager = this.Element.OwnerDocument?.FontManager == null ? new SvgFontManager() : null) using (var font = this.Element.GetFont(this.Renderer, fontManager)) { var fontBaselineHeight = font.Ascent(this.Renderer); PathStatistics pathStats = null; var pathScale = 1.0; if (BaselinePath != null) { pathStats = new PathStatistics(BaselinePath.PathData); if (_authorPathLength > 0) { pathScale = _authorPathLength / pathStats.TotalLength; } } // Get all of the offsets (explicit and defined by spacing) IList <float> xOffsets; IList <float> yOffsets; IList <float> rotations; float baselineShift = 0.0f; try { this.Renderer.SetBoundable(new FontBoundable(font, (float)(pathStats == null ? 1 : pathStats.TotalLength))); xOffsets = GetValues(value.Length, e => e._dx, UnitRenderingType.Horizontal); yOffsets = GetValues(value.Length, e => e._dy, UnitRenderingType.Vertical); if (StartOffsetAdjust != 0.0f) { if (xOffsets.Count < 1) { xOffsets.Add(StartOffsetAdjust); } else { xOffsets[0] += StartOffsetAdjust; } } if (this.Element.LetterSpacing.Value != 0.0f || this.Element.WordSpacing.Value != 0.0f || this.LetterSpacingAdjust != 0.0f) { var spacing = this.Element.LetterSpacing.ToDeviceValue(this.Renderer, UnitRenderingType.Horizontal, this.Element) + this.LetterSpacingAdjust; var wordSpacing = this.Element.WordSpacing.ToDeviceValue(this.Renderer, UnitRenderingType.Horizontal, this.Element); if (this.Parent == null && this.NumChars == 0 && xOffsets.Count < 1) { xOffsets.Add(0); } for (int i = (this.Parent == null && this.NumChars == 0 ? 1 : 0); i < value.Length; i++) { if (i >= xOffsets.Count) { xOffsets.Add(spacing + (char.IsWhiteSpace(value[i]) ? wordSpacing : 0)); } else { xOffsets[i] += spacing + (char.IsWhiteSpace(value[i]) ? wordSpacing : 0); } } } rotations = GetValues(value.Length, e => e._rotations); // Calculate Y-offset due to baseline shift. Don't inherit the value so that it is not accumulated multiple times. var baselineShiftText = Element.BaselineShift.Trim().ToLowerInvariant(); if (string.IsNullOrEmpty(baselineShiftText)) { baselineShiftText = "baseline"; } switch (baselineShiftText) { case "baseline": // do nothing break; case "sub": baselineShift = new SvgUnit(SvgUnitType.Ex, 1).ToDeviceValue(this.Renderer, UnitRenderingType.Vertical, this.Element); break; case "super": baselineShift = -1f * new SvgUnit(SvgUnitType.Ex, 1).ToDeviceValue(this.Renderer, UnitRenderingType.Vertical, this.Element); break; default: var convert = new SvgUnitConverter(); var shiftUnit = (SvgUnit)convert.ConvertFromInvariantString(baselineShiftText); baselineShift = -1f * shiftUnit.ToDeviceValue(this.Renderer, UnitRenderingType.Vertical, this.Element); break; } if (baselineShift != 0.0f) { if (yOffsets.Any()) { yOffsets[0] += baselineShift; } else { yOffsets.Add(baselineShift); } } } finally { this.Renderer.PopBoundable(); } var xTextStart = Current.X; // NOTE: Assuming a horizontal left-to-right font // Render absolutely positioned items in the horizontal direction var yPos = Current.Y; for (int i = 0; i < xAnchors.Count - 1; i++) { FlushPath(); _xAnchor = xAnchors[i] + (xOffsets.Count > i ? xOffsets[i] : 0); EnsurePath(); yPos = (yAnchors.Count > i ? yAnchors[i] : yPos) + (yOffsets.Count > i ? yOffsets[i] : 0); xTextStart = xTextStart.Equals(Current.X) ? _xAnchor : xTextStart; DrawStringOnCurrPath(value[i].ToString(), font, new PointF(_xAnchor, yPos), fontBaselineHeight, (rotations.Count > i ? rotations[i] : rotations.LastOrDefault())); } // Render any remaining characters var renderChar = 0; var xPos = this.Current.X; if (xAnchors.Any()) { FlushPath(); renderChar = xAnchors.Count - 1; xPos = xAnchors.Last(); _xAnchor = xPos; } EnsurePath(); // Render individual characters as necessary var lastIndividualChar = renderChar + Math.Max(Math.Max(Math.Max(Math.Max(xOffsets.Count, yOffsets.Count), yAnchors.Count), rotations.Count) - renderChar - 1, 0); if (rotations.LastOrDefault() != 0.0f || pathStats != null) { lastIndividualChar = value.Length; } if (lastIndividualChar > renderChar) { var charBounds = font.MeasureCharacters(this.Renderer, value.Substring(renderChar, Math.Min(lastIndividualChar + 1, value.Length) - renderChar)); PointF pathPoint; float rotation; float halfWidth; for (int i = renderChar; i < lastIndividualChar; i++) { xPos += (float)pathScale * (xOffsets.Count > i ? xOffsets[i] : 0) + (charBounds[i - renderChar].X - (i == renderChar ? 0 : charBounds[i - renderChar - 1].X)); yPos = (yAnchors.Count > i ? yAnchors[i] : yPos) + (yOffsets.Count > i ? yOffsets[i] : 0); if (pathStats == null) { xTextStart = xTextStart.Equals(Current.X) ? xPos : xTextStart; DrawStringOnCurrPath(value[i].ToString(), font, new PointF(xPos, yPos), fontBaselineHeight, (rotations.Count > i ? rotations[i] : rotations.LastOrDefault())); } else { xPos = Math.Max(xPos, 0); halfWidth = charBounds[i - renderChar].Width / 2; if (pathStats.OffsetOnPath(xPos + halfWidth)) { pathStats.LocationAngleAtOffset(xPos + halfWidth, out pathPoint, out rotation); pathPoint = new PointF((float)(pathPoint.X - halfWidth * Math.Cos(rotation * Math.PI / 180) - (float)pathScale * yPos * Math.Sin(rotation * Math.PI / 180)), (float)(pathPoint.Y - halfWidth * Math.Sin(rotation * Math.PI / 180) + (float)pathScale * yPos * Math.Cos(rotation * Math.PI / 180))); xTextStart = xTextStart.Equals(Current.X) ? pathPoint.X : xTextStart; DrawStringOnCurrPath(value[i].ToString(), font, pathPoint, fontBaselineHeight, rotation); } } } // Add the kerning to the next character if (lastIndividualChar < value.Length) { xPos += charBounds[charBounds.Count - 1].X - charBounds[charBounds.Count - 2].X; } else { xPos += charBounds.Last().Width; } } // Render the string normally if (lastIndividualChar < value.Length) { xPos += (xOffsets.Count > lastIndividualChar ? xOffsets[lastIndividualChar] : 0); yPos = (yAnchors.Count > lastIndividualChar ? yAnchors[lastIndividualChar] : yPos) + (yOffsets.Count > lastIndividualChar ? yOffsets[lastIndividualChar] : 0); xTextStart = xTextStart.Equals(Current.X) ? xPos : xTextStart; DrawStringOnCurrPath(value.Substring(lastIndividualChar), font, new PointF(xPos, yPos), fontBaselineHeight, rotations.LastOrDefault()); var bounds = font.MeasureString(this.Renderer, value.Substring(lastIndividualChar)); xPos += bounds.Width; } NumChars += value.Length; // Undo any baseline shift. This is not persisted, unlike normal vertical offsets. this.Current = new PointF(xPos, yPos - baselineShift); this.TextBounds = new RectangleF(xTextStart, 0, this.Current.X - xTextStart, 0); } }
private SvgLine CreateSvgLine(SvgElement owner, LayoutLine line, SvgUnit stroke, Color color) { return CreateSvgLine(owner, line.P1, line.P2, stroke, color, null); }
internal static float ToDeviceValue(this SvgUnit svgUnit, UnitRenderingType renderType, SvgElement?owner, Rect skBounds) { const float cmInInch = 2.54f; var ppi = SvgDocument.PointsPerInch; var type = svgUnit.Type; var value = svgUnit.Value; float? _deviceValue; float points; switch (type) { case SvgUnitType.Em: points = value * 9; _deviceValue = points / 72.0f * ppi; break; case SvgUnitType.Ex: points = value * 9; _deviceValue = points * 0.5f / 72.0f * ppi; break; case SvgUnitType.Centimeter: _deviceValue = value / cmInInch * ppi; break; case SvgUnitType.Inch: _deviceValue = value * ppi; break; case SvgUnitType.Millimeter: _deviceValue = value / 10 / cmInInch * ppi; break; case SvgUnitType.Pica: _deviceValue = value * 12 / 72 * ppi; break; case SvgUnitType.Point: _deviceValue = value / 72 * ppi; break; case SvgUnitType.Pixel: _deviceValue = value; break; case SvgUnitType.User: _deviceValue = value; break; case SvgUnitType.Percentage: var size = skBounds.Size; switch (renderType) { case UnitRenderingType.Horizontal: _deviceValue = size.Width / 100 * value; break; case UnitRenderingType.HorizontalOffset: _deviceValue = size.Width / 100 * value + skBounds.Location.X; break; case UnitRenderingType.Vertical: _deviceValue = size.Height / 100 * value; break; case UnitRenderingType.VerticalOffset: _deviceValue = size.Height / 100 * value + skBounds.Location.Y; break; default: case UnitRenderingType.Other: if (owner?.OwnerDocument?.ViewBox is { } && owner.OwnerDocument.ViewBox.Width != 0 && owner.OwnerDocument.ViewBox.Height != 0) { _deviceValue = (float)(Math.Sqrt(Math.Pow(owner.OwnerDocument.ViewBox.Width, 2) + Math.Pow(owner.OwnerDocument.ViewBox.Height, 2)) / Math.Sqrt(2) * value / 100.0); } else { _deviceValue = (float)(Math.Sqrt(Math.Pow(size.Width, 2) + Math.Pow(size.Height, 2)) / Math.Sqrt(2) * value / 100.0); } break; }