private void TestSutherlandHodgman(List <MyVector2> poly, List <MyVector2> clipPoly)
    {
        //Normalize to range 0-1
        //We have to use all data to normalize
        List <MyVector2> allPoints = new List <MyVector2>();

        allPoints.AddRange(poly);
        allPoints.AddRange(clipPoly);

        Normalizer2 normalizer = new Normalizer2(allPoints);

        List <MyVector2> poly_normalized = normalizer.Normalize(poly);

        List <MyVector2> clipPoly_normalized = normalizer.Normalize(clipPoly);


        //Main algorithm
        List <MyVector2> polygonAfterClipping_Normalized = SutherlandHodgman.ClipPolygon(poly_normalized, clipPoly_normalized);


        //UnNormalize
        List <MyVector2> polygonAfterClipping = normalizer.UnNormalize(polygonAfterClipping_Normalized);

        //2d to 3d
        List <Vector3> polygonAfterClipping3D = new List <Vector3>();

        foreach (MyVector2 v in polygonAfterClipping)
        {
            polygonAfterClipping3D.Add(v.ToVector3());
        }

        //Display
        DisplayPolygon(polygonAfterClipping3D, Color.red);
    }
    private void TestSutherlandHodgman(List <MyVector2> poly, List <MyVector2> clipPoly)
    {
        //Normalize to range 0-1
        //We have to use all data to normalize
        List <MyVector2> allPoints = new List <MyVector2>();

        allPoints.AddRange(poly);
        allPoints.AddRange(clipPoly);

        AABB2 normalizingBox = new AABB2(allPoints);

        float dMax = HelpMethods.CalculateDMax(normalizingBox);

        List <MyVector2> poly_normalized = HelpMethods.Normalize(poly, normalizingBox, dMax);

        List <MyVector2> clipPoly_normalized = HelpMethods.Normalize(clipPoly, normalizingBox, dMax);


        //Main algorithm
        List <MyVector2> polygonAfterClipping_Normalized = SutherlandHodgman.ClipPolygon(poly_normalized, clipPoly_normalized);


        //UnNormalize
        List <MyVector2> polygonAfterClipping = HelpMethods.UnNormalize(polygonAfterClipping_Normalized, normalizingBox, dMax);

        //2d to 3d
        List <Vector3> polygonAfterClipping3D = new List <Vector3>();

        foreach (MyVector2 v in polygonAfterClipping)
        {
            polygonAfterClipping3D.Add(v.ToVector3());
        }

        //Display
        DisplayPolygon(polygonAfterClipping3D, Color.red);
    }