void Start() { cont = transform.GetComponent <SurvivorRecogRangeCollider>(); controller = GetComponent <CharacterController>(); survivorStatus = GetComponent <SurvivorStatus>(); playerAnimator = this.gameObject.GetComponent <Animator>(); Inventory = GetComponent <SurvivorInventory>(); survivorAudio = GetComponent <SurvivorAudio>(); ragDoll = GameObject.Find("/Survivor/Bip001/Bip001 Pelvis"); //레그돌 ScreenMidPoint = new Vector3(Screen.width / 2, Screen.height / 2, 0f); BearCollider = transform.Find("RecogRangeColliderGroup").Find("BearRecogRangeCollider").gameObject; BeeCollider = transform.Find("RecogRangeColliderGroup").Find("BeeRecogRangeCollider").gameObject; BoarCollider = transform.Find("RecogRangeColliderGroup").Find("BoarRecogRangeCollider").gameObject; SnakeCollider = transform.Find("RecogRangeColliderGroup").Find("SnakeRecogRangeCollider").gameObject; recogRangeColliderGroup = transform.Find("RecogRangeColliderGroup").gameObject; Action = false; //Fire1 = false; Fire2 = false; Sneak = false; runSpeedBackUp = runSpeed; }
private void Start() { if (isLocalPlayer) { if (uiStatus != null) { uiStatus.InitStatus(maxHP, maxHunger); } StartCoroutine(ReduceHunger()); //배고픔 감소 시작 survivorAudio = GetComponent <SurvivorAudio>(); } playerAnimator = gameObject.GetComponent <Animator>(); //플레이어 애니메이터 survivorController = GetComponent <SurvivorController>(); UmbrellaState = false; }