Ejemplo n.º 1
0
        public bool PreBuild(MapAsset asset)
        {
            if (asset.type != "util-cam")
            {
                return(true);
            }
            UtilData utilData = AssetDB.utils[asset.type];

            // Object
            GameObject obj = new GameObject(asset.type);

            // Sprite Renderer
            SpriteRenderer spriteRenderer = obj.AddComponent <SpriteRenderer>();

            spriteRenderer.sprite   = utilData.SpriteRenderer.sprite;
            spriteRenderer.material = utilData.SpriteRenderer.material;
            obj.layer = (int)Layer.ShortObjects;

            // Camera
            SurvCamera camClone = utilData.GameObj.GetComponent <SurvCamera>();
            SurvCamera camera   = obj.AddComponent <SurvCamera>();

            camera.CamName              = asset.name;
            camera.camNameString        = camClone.camNameString;
            camera.NewName              = camClone.NewName;
            camera.OffAnim              = camClone.OffAnim;
            camera.CamSize              = camClone.CamSize;
            camera.CamAspect            = camClone.CamAspect;
            camera.Offset               = camClone.Offset;
            camera.OnAnim               = camClone.OnAnim;
            camera.Images               = camClone.Images;
            polus.shipStatus.AllCameras = AssetHelper.AddToArr(polus.shipStatus.AllCameras, camera);

            // Colliders
            AssetHelper.BuildColliders(asset, obj);

            // Add to Polus
            polus.Add(obj, asset);

            return(true);
        }
Ejemplo n.º 2
0
 public static void Postfix(SurveillanceMinigame __instance)
 {
     // Add securityGuard cameras
     page  = 0;
     timer = 0;
     if (ShipStatus.Instance.AllCameras.Length > 4 && __instance.FilteredRooms.Length > 0)
     {
         __instance.textures = __instance.textures.ToList().Concat(new RenderTexture[ShipStatus.Instance.AllCameras.Length - 4]).ToArray();
         for (int i = 4; i < ShipStatus.Instance.AllCameras.Length; i++)
         {
             SurvCamera surv   = ShipStatus.Instance.AllCameras[i];
             Camera     camera = UnityEngine.Object.Instantiate <Camera>(__instance.CameraPrefab);
             camera.transform.SetParent(__instance.transform);
             camera.transform.position = new Vector3(surv.transform.position.x, surv.transform.position.y, 8f);
             camera.orthographicSize   = 2.35f;
             RenderTexture temporary = RenderTexture.GetTemporary(256, 256, 16, (RenderTextureFormat)0);
             __instance.textures[i] = temporary;
             camera.targetTexture   = temporary;
         }
     }
 }
Ejemplo n.º 3
0
            public static bool Prefix(PlanetSurveillanceMinigame __instance, int BPDCKHHJEHC)
            {
                if (camsBool)
                {
                    int direction = BPDCKHHJEHC;
                    if (direction != 0 && Constants.Method_3()) //ShouldPlaySfx
                    {
                        SoundManager.Instance.PlaySound(__instance.ChangeSound, false, 1f);
                    }

                    __instance.Dots[__instance.currentCamera].sprite = __instance.DotDisabled;

                    __instance.currentCamera = Extensions.Wrap(__instance.currentCamera + direction,
                                                               __instance.survCameras.Length);
                    __instance.Dots[__instance.currentCamera].sprite = __instance.DotEnabled;
                    SurvCamera survCamera = __instance.survCameras[__instance.currentCamera];
                    __instance.Camera.transform.position = survCamera.transform.position +
                                                           __instance.survCameras[__instance.currentCamera].Offset;
                    __instance.LocationName.Text = survCamera.CamName;
                    return(false);
                }

                return(true);
            }