Ejemplo n.º 1
0
        public void Trigger()
        {
            if (Used)
            {
                return;
            }
            IGameObject newObject = null;

            switch (hiddenItem)
            {
            case ItemType.Flower:
                newObject = new FireFlower(new Vector2(Location.X, Location.Y - 2));
                SoundManager.Instance.PlayMushStarSound();
                break;

            case ItemType.UpMushroom:
                newObject = new UpMushroom(new Vector2(Location.X, Location.Y - 16));
                SoundManager.Instance.PlayMushStarSound();
                break;

            case ItemType.SuperMushroom:
                newObject = new SuperMushroom(new Vector2(Location.X, Location.Y - 16));
                SoundManager.Instance.PlayMushStarSound();
                break;

            case ItemType.Star:
                newObject = new Star(new Vector2(Location.X, Location.Y - 16));
                SoundManager.Instance.PlayMushStarSound();
                break;

            default:
                coinAnimation.StartAnimation();
                CoinSystem.Instance.AddCoin();
                ScoringSystem.AddPointsForCoin(this);
                break;
            }
            if (newObject != null)
            {
                GameObjectManager.itemList.Add(newObject);
            }

            stateMachine.BeTriggered();
        }
Ejemplo n.º 2
0
 public override void SpawnItem()
 {
     if (Mario.Instance.ConditionState is SmallMarioState)
     {
         IItem powerup = new SuperMushroom
         {
             Location = new Vector2(Location.X, Location.Y - SpriteUtility.Instance.BLOCK_UNIT)
         };
         PlayerLevel.Instance.ItemArray.Add(powerup);
     }
     else
     {
         IItem powerup = new FireFlower
         {
             Location = new Vector2(Location.X, Location.Y - SpriteUtility.Instance.BLOCK_UNIT)
         };
         PlayerLevel.Instance.ItemArray.Add(powerup);
     }
 }
Ejemplo n.º 3
0
 public override void SpawnItem()
 {
     SoundFactory.Instance.PlaySoundEffect("SOUND_POWERUP_APPEARS");
     if (Mario.Instance.ConditionState is SmallMarioState)
     {
         IItem powerup = new SuperMushroom
         {
             Location = new Vector2(Location.X, Location.Y - SpriteUtility.Instance.BLOCK_UNIT)
         };
         Level.PlayerLevel.Instance.ItemArray.Add(powerup);
     }
     else
     {
         IItem powerup = new FireFlower
         {
             Location = new Vector2(Location.X, Location.Y - SpriteUtility.Instance.BLOCK_UNIT)
         };
         Level.PlayerLevel.Instance.ItemArray.Add(powerup);
     }
 }
Ejemplo n.º 4
0
        private static void LoadLevel(XmlReader reader)
        {
            Random         random       = new Random();
            string         objectType   = "";
            string         objectName   = "";
            string         location     = "";
            bool           typeFlag     = false;
            bool           nameFlag     = false;
            bool           locationFlag = false;
            IList <IBlock> blockList    = new List <IBlock>();
            IList <IEnemy> enemyList    = new List <IEnemy>();
            IList <IItem>  itemList     = new List <IItem>();

            while (reader.Read())
            {
                if (reader.IsStartElement())
                {
                    switch (reader.Name.ToString())
                    {
                    case "ObjectType":
                        objectType = reader.ReadString();
                        typeFlag   = true;
                        break;

                    case "ObjectName":
                        objectName = reader.ReadString();
                        nameFlag   = true;
                        break;

                    case "Location":
                        location     = reader.ReadString();
                        locationFlag = true;
                        break;
                    }

                    if (typeFlag && nameFlag && locationFlag)
                    {
                        switch (objectType)
                        {
                        case "Player":
                            string[] coordinates = location.Split(' ');
                            Mario.Instance.ConditionState = new SmallMarioState(Mario.Instance);
                            Mario.Instance.Location       = new Vector2(Int32.Parse(coordinates[0]), Int32.Parse(coordinates[1]));
                            break;

                        case "Block":
                            switch (objectName)
                            {
                            case "HiddenBlock":
                                string[] blockCoordinates = location.Split(' ');
                                IBlock   block            = new HiddenBlock();
                                block.Location = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "HiddenBlockEmpty":
                                blockCoordinates = location.Split(' ');
                                block            = new HiddenBlockEmpty();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "HiddenBlockCoin":
                                blockCoordinates = location.Split(' ');
                                block            = new HiddenBlockCoin();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "HiddenBlockStar":
                                blockCoordinates = location.Split(' ');
                                block            = new HiddenBlockStar();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "BrickBlock":
                                blockCoordinates = location.Split(' ');
                                block            = new BrickBlock();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "BrickBlockEmpty":
                                blockCoordinates = location.Split(' ');
                                block            = new BrickBlockEmpty();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "ItemBrick":
                                blockCoordinates = location.Split(' ');
                                block            = new BrickBlockWithItem();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "ItemBrickCoin":
                                blockCoordinates = location.Split(' ');
                                block            = new BrickBlockWithCoin();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "ItemBrickStar":
                                blockCoordinates = location.Split(' ');
                                block            = new BrickBlockWithStar();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "QuestionBlock":
                                blockCoordinates = location.Split(' ');
                                block            = new QuestionBlock();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "QuestionBlockEmpty":
                                blockCoordinates = location.Split(' ');
                                block            = new QuestionBlockEmpty();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "QuestionBlockStar":
                                blockCoordinates = location.Split(' ');
                                block            = new QuestionBlockStar();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "QuestionBlockCoin":
                                blockCoordinates = location.Split(' ');
                                block            = new QuestionBlockCoin();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "UnbreakableBlock":
                                blockCoordinates = location.Split(' ');
                                block            = new UnbreakableBlock();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "UsedBlock":
                                blockCoordinates = location.Split(' ');
                                block            = new UsedBlock();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "GroundBlock":
                                blockCoordinates = location.Split(' ');
                                block            = new GroundBlock();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "Pipe":
                                blockCoordinates = location.Split(' ');
                                block            = new Pipe();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "PipeBottom":
                                blockCoordinates = location.Split(' ');
                                block            = new PipeBottom();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;

                            case "WarpPipe":
                                blockCoordinates = location.Split(' ');
                                WarpPipe pipe = new WarpPipe();
                                pipe.Location = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                switch (pipe.Location.X)
                                {
                                case 1760:
                                    pipe.WarpDestination = new Vector2(8000, 384);
                                    break;

                                case 8736:
                                    pipe.WarpDestination = new Vector2(2080, 352);
                                    break;
                                }
                                blockList.Add((IBlock)pipe);
                                break;

                            case "FlagPole":
                                blockCoordinates = location.Split(' ');
                                block            = new FlagPole();
                                block.Location   = new Vector2(Int32.Parse(blockCoordinates[0]), Int32.Parse(blockCoordinates[1]));
                                blockList.Add(block);
                                break;
                            }
                            break;

                        case "Enemy":
                            switch (objectName)
                            {
                            case "Goomba":
                                string[] enemyCoordinates = location.Split(' ');
                                IEnemy   enemy            = new Goomba();
                                enemy.RowId    = random.Next(0, 160);
                                enemy.Location = new Vector2(Int32.Parse(enemyCoordinates[0]), Int32.Parse(enemyCoordinates[1]));
                                enemyList.Add(enemy);
                                break;

                            case "Koopa":
                                enemyCoordinates = location.Split(' ');
                                enemy            = new Koopa();
                                enemy.RowId      = random.Next(0, 160);
                                enemy.Location   = new Vector2(Int32.Parse(enemyCoordinates[0]), Int32.Parse(enemyCoordinates[1]));
                                enemyList.Add(enemy);
                                break;
                            }
                            break;

                        case "Item":
                            switch (objectName)
                            {
                            case "Coin":
                                string[] itemCoordinates = location.Split(' ');
                                IItem    item            = new Coin();
                                item.Location = new Vector2(Int32.Parse(itemCoordinates[0]), Int32.Parse(itemCoordinates[1]));
                                itemList.Add(item);
                                break;

                            case "FireFlower":
                                itemCoordinates = location.Split(' ');
                                item            = new FireFlower();
                                item.Location   = new Vector2(Int32.Parse(itemCoordinates[0]), Int32.Parse(itemCoordinates[1]));
                                itemList.Add(item);
                                break;

                            case "OneUpMush":
                                itemCoordinates = location.Split(' ');
                                item            = new OneUpMushroom();
                                item.Location   = new Vector2(Int32.Parse(itemCoordinates[0]), Int32.Parse(itemCoordinates[1]));
                                itemList.Add(item);
                                break;

                            case "SuperMush":
                                itemCoordinates = location.Split(' ');
                                item            = new SuperMushroom();
                                item.Location   = new Vector2(Int32.Parse(itemCoordinates[0]), Int32.Parse(itemCoordinates[1]));
                                itemList.Add(item);
                                break;

                            case "Star":
                                itemCoordinates = location.Split(' ');
                                item            = new Star();
                                item.Location   = new Vector2(Int32.Parse(itemCoordinates[0]), Int32.Parse(itemCoordinates[1]));
                                itemList.Add(item);
                                break;
                            }
                            break;
                        }
                        typeFlag     = false;
                        nameFlag     = false;
                        locationFlag = false;
                    }
                }
            }
            PlayerLevel.Instance.BlockArray = blockList;
            PlayerLevel.Instance.EnemyArray = enemyList;
            PlayerLevel.Instance.ItemArray  = itemList;
        }